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General Tabletop Discussion
*Pathfinder & Starfinder
To balance high level mages.
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<blockquote data-quote="Al" data-source="post: 256381" data-attributes="member: 2486"><p>Call me a wizard-o-phile, but the wizard should wipe the floor with the fighter.</p><p></p><p>Scenario 1: The fighter wins initiative. The fighter charges. At this point, both the wizard's Contingency and Chain Contingency (T&B) are triggered. The wizard is now covered by Ghostform, Stoneskin, Repulsion and Mislead. Now, if the fighter has a +5 weapon, can see invisibility, can hit ethereal creatures and make a Will save, he's probably ok. Otherwise, he's in big trouble. Let us assume (we're being VERY nice) he runs up and pummels the wizard. The wizard doesn't die, of course...what with that handy Hide Life (T&B). The wizard's action: restricted to a mere two partial actions (he does cast Persistent Haste on himself every day, doesn't he?), he kicks off with a Mordenkainen's Disjunction (to remove silliness such as defensive spells). He then goes for a Maximised Time Stop (using Rod of GM). Otto's Irresistable Dance, two Maximised Meteor Storms and two Maximised Cones of Cold continues the barrage nicely. Assuming the fighter fails his saves (which he needs 20s for), he's taken 468hps damage. Well, since he has a 5% chance against the MCOCs, you can reduce the average damage by 4.5pts- so 463.5hps. So assuming he rolls maximum hit points on ALL his hit dice, he only needs a Constitution of 34 or more to survive...except he's dancing for at least anothe two rounds, so another four Maximised Fireballs later, he's taken another 234 hps damage (reduced for rolling 20s on save). So total damage=702. Needs a Con of 62 to survive (modifier of +26). I suppose we could be nice, and give him a Ring of Elemental Resistance [Fire] and one of [Cold]- assuming neither is disjoined, the mage will need a Chained targeted Dispel Magic (best), meaning he has to knock off a Maximised Fireball at the end. Damage now is 642- a mere Con of 56 required.</p><p></p><p>Now, how many fighters have Con 56?</p><p></p><p>Of course, that's assuming that a) the wizard goes for straight barrage and b) the fighter wins initiative. A better alternative is simply Mordenkainen's Disjunction, Maximised Time Stop. Quickened True Strike, Maximised Energy Drain x2; Quickened True Strike, Maximised Enervation. Twenty negative levels and *poof* goes the fighter.</p><p></p><p>It's really not much of a contest...these are only two ways. The only real decision the wizard has to make is *how* best to eradicate his pathetic adversary.</p></blockquote><p></p>
[QUOTE="Al, post: 256381, member: 2486"] Call me a wizard-o-phile, but the wizard should wipe the floor with the fighter. Scenario 1: The fighter wins initiative. The fighter charges. At this point, both the wizard's Contingency and Chain Contingency (T&B) are triggered. The wizard is now covered by Ghostform, Stoneskin, Repulsion and Mislead. Now, if the fighter has a +5 weapon, can see invisibility, can hit ethereal creatures and make a Will save, he's probably ok. Otherwise, he's in big trouble. Let us assume (we're being VERY nice) he runs up and pummels the wizard. The wizard doesn't die, of course...what with that handy Hide Life (T&B). The wizard's action: restricted to a mere two partial actions (he does cast Persistent Haste on himself every day, doesn't he?), he kicks off with a Mordenkainen's Disjunction (to remove silliness such as defensive spells). He then goes for a Maximised Time Stop (using Rod of GM). Otto's Irresistable Dance, two Maximised Meteor Storms and two Maximised Cones of Cold continues the barrage nicely. Assuming the fighter fails his saves (which he needs 20s for), he's taken 468hps damage. Well, since he has a 5% chance against the MCOCs, you can reduce the average damage by 4.5pts- so 463.5hps. So assuming he rolls maximum hit points on ALL his hit dice, he only needs a Constitution of 34 or more to survive...except he's dancing for at least anothe two rounds, so another four Maximised Fireballs later, he's taken another 234 hps damage (reduced for rolling 20s on save). So total damage=702. Needs a Con of 62 to survive (modifier of +26). I suppose we could be nice, and give him a Ring of Elemental Resistance [Fire] and one of [Cold]- assuming neither is disjoined, the mage will need a Chained targeted Dispel Magic (best), meaning he has to knock off a Maximised Fireball at the end. Damage now is 642- a mere Con of 56 required. Now, how many fighters have Con 56? Of course, that's assuming that a) the wizard goes for straight barrage and b) the fighter wins initiative. A better alternative is simply Mordenkainen's Disjunction, Maximised Time Stop. Quickened True Strike, Maximised Energy Drain x2; Quickened True Strike, Maximised Enervation. Twenty negative levels and *poof* goes the fighter. It's really not much of a contest...these are only two ways. The only real decision the wizard has to make is *how* best to eradicate his pathetic adversary. [/QUOTE]
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