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General Tabletop Discussion
*Pathfinder & Starfinder
To balance high level mages.
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<blockquote data-quote="Victim" data-source="post: 467876" data-attributes="member: 78"><p>If you're a cheese ball, you try to have your limited wish pull Heal.</p><p></p><p>It's a level 5 spell for Adepts, and thus might be a legal move. I hope not though.</p><p></p><p>My next point (I was posting on my brother's Hammerhead account over the summer) is that even if all classes were balanced with inherent abilities, a 20th level duel would still be messed up, probably even more so.</p><p></p><p>First of all, it would diminish flexibility. With 720k GP, a fighter can be an awesome mage killer, or he can buy items that boost his normal fighting prowess, and hope that his teammates will back him up against magic using foes. And the shear variety of equipment that he can choose from is staggering. If you want exceptional movement modes, you can have flying in boots that are limited by time, wings that are limited by space, or more expensive items that function as the spell. Or you have the Cape that throws Dimension door, a Helm of Teleportation, etc. What kind of class abilities have this kind of variety? </p><p></p><p>Also, with class abilities, your are forced into accepting someone else's vision of the class. What if the person making the class doesn't think that fighters should have defenses against invisibility or whatever? I'd rather not have my countermeasures on list. Then all wizard player would need to do is look at the fighter class abilities and take them apart. Once the wizard figures out a counter move for every ability on the fighter's list, then he's got the duel down, because he'll have hundreds of options to find ways to negate the fighter's 10.</p><p></p><p>Finally, if classes were balanced without items, then DMs who gave out treasure would probably mess up it.</p></blockquote><p></p>
[QUOTE="Victim, post: 467876, member: 78"] If you're a cheese ball, you try to have your limited wish pull Heal. It's a level 5 spell for Adepts, and thus might be a legal move. I hope not though. My next point (I was posting on my brother's Hammerhead account over the summer) is that even if all classes were balanced with inherent abilities, a 20th level duel would still be messed up, probably even more so. First of all, it would diminish flexibility. With 720k GP, a fighter can be an awesome mage killer, or he can buy items that boost his normal fighting prowess, and hope that his teammates will back him up against magic using foes. And the shear variety of equipment that he can choose from is staggering. If you want exceptional movement modes, you can have flying in boots that are limited by time, wings that are limited by space, or more expensive items that function as the spell. Or you have the Cape that throws Dimension door, a Helm of Teleportation, etc. What kind of class abilities have this kind of variety? Also, with class abilities, your are forced into accepting someone else's vision of the class. What if the person making the class doesn't think that fighters should have defenses against invisibility or whatever? I'd rather not have my countermeasures on list. Then all wizard player would need to do is look at the fighter class abilities and take them apart. Once the wizard figures out a counter move for every ability on the fighter's list, then he's got the duel down, because he'll have hundreds of options to find ways to negate the fighter's 10. Finally, if classes were balanced without items, then DMs who gave out treasure would probably mess up it. [/QUOTE]
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To balance high level mages.
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