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To be a psion in a non-psionic world
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<blockquote data-quote="StalkingBlue" data-source="post: 334253" data-attributes="member: 645"><p>Huh? </p><p></p><p>My initial post must have been really unclear. If so, my apologies. </p><p></p><p>I am not at all interested in min-maxing. </p><p>Perhaps I should have stressed that. As I only GM most of the time, and for a group of players who are anything but min-maxers, the thought hadn't even occurred to me. </p><p></p><p>Thanks for trying anyway, guys. </p><p></p><p></p><p>Now, let me try to rephrase my question. </p><p></p><p>I am about to play a psionic character in a campaign that has been running for some time, in a homebrew world run by two alternating GMs. Their world does not have psionic NPCs in it, and it does not have a "psionic" feel. (I know because I have played a couple of sessions with a guest character.) </p><p></p><p>Nevertheless, both GMs told me that it would be okay for me to play a psion in their campaign. </p><p></p><p>I greatly appreciate that. They could have said no. I know from my own experience how difficult it can be to integrate a PC with a different style or feel into an ongoing campaign. </p><p>I don't want to "disturb the atmosphere" more than I have to. The kind of "magic" a psion works has a decidedly different feel from classic fantasy, I think we all agree on that. </p><p>Further, I don't want to make the GMs feel they have to accommodate for me by working in special "psionic combat" challenges for me on top of all the rest. </p><p></p><p>So I am going to suggest that I drop the whole psionic combat stuff. And my question to you in this situation is: </p><p></p><p>Did you ever do this in any game you ran or played in? If so, did you replace psionic combat with anything else? Feats? How did it work out? </p><p></p><p>MTIA for any replies to my reworded question.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 334253, member: 645"] Huh? My initial post must have been really unclear. If so, my apologies. I am not at all interested in min-maxing. Perhaps I should have stressed that. As I only GM most of the time, and for a group of players who are anything but min-maxers, the thought hadn't even occurred to me. Thanks for trying anyway, guys. Now, let me try to rephrase my question. I am about to play a psionic character in a campaign that has been running for some time, in a homebrew world run by two alternating GMs. Their world does not have psionic NPCs in it, and it does not have a "psionic" feel. (I know because I have played a couple of sessions with a guest character.) Nevertheless, both GMs told me that it would be okay for me to play a psion in their campaign. I greatly appreciate that. They could have said no. I know from my own experience how difficult it can be to integrate a PC with a different style or feel into an ongoing campaign. I don't want to "disturb the atmosphere" more than I have to. The kind of "magic" a psion works has a decidedly different feel from classic fantasy, I think we all agree on that. Further, I don't want to make the GMs feel they have to accommodate for me by working in special "psionic combat" challenges for me on top of all the rest. So I am going to suggest that I drop the whole psionic combat stuff. And my question to you in this situation is: Did you ever do this in any game you ran or played in? If so, did you replace psionic combat with anything else? Feats? How did it work out? MTIA for any replies to my reworded question. [/QUOTE]
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