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*Dungeons & Dragons
To Be or Not to Be: Legendary
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<blockquote data-quote="evilbob" data-source="post: 9652382" data-attributes="member: 9789"><p>Every group is different, agreed.</p><p></p><p>My unsolicited suggestion would be to make these baseline assumptions for a tier 4 party against a solo monster:</p><ul> <li data-xf-list-type="ul">Initiative: all PCs are invisible, many have Alert - "monster will go first" is not assumed</li> <li data-xf-list-type="ul">Movement: all PCs can fly and all melee have haste - there is no "out of range" and martials attack more often</li> <li data-xf-list-type="ul">Breath weapon: all PCs resist appropriate elemental damage and the ones who will be in range will make their saves (too many bonuses) so take the 126 and make it 31</li> <li data-xf-list-type="ul">Spells: globe of invulnerability makes level 5 or lower useless, maybe higher; Fighters do not fail saves!</li> <li data-xf-list-type="ul">PCs don't miss; advantage can be safely assumed for every attack roll</li> <li data-xf-list-type="ul">PCs can't die; if they go down from HP loss it costs a bonus action to get them up and likely happens before their turn</li> <li data-xf-list-type="ul">Reactions: monsters never have an opportunity to use them (PCs can shut these down or avoid them)</li> <li data-xf-list-type="ul">Conditions: 1 Legendary resistance will be consumed per PC turn (prone on a flying dragon is too dangerous not to save IMO), or 5-6 per PC turn for fighters or monks; monsters will need to resist incapacitated or paralyzed at least once per round; monsters will be prone most of the time unless they blow all their LRs on prone</li> </ul><p>The good thing is that I think you and Reynard are saying the same thing: the dragon doesn't do enough damage quickly enough to warrant its CR. The difference is that Reynard is saying the dragon will get much fewer actual turns/reactions than LAs, and I agree. That's what makes LAs useful: they will happen. It's not equivalent to say "multiply damage on a turn by X is equal to X LAs" because a turn isn't guaranteed to happen. The dragon isn't even immune to paralyze: you can't tuck "shake off conditions" into reactions because they won't get one. Any incapacitate-inducing condition means the dragon never gets a reaction.</p><p></p><p>My gut reaction to your dragon in the OP is that it will get one breath weapon attack off and maybe one multiattack with disadvantage, or reverse that. It won't get a third turn. If you're playing the dragon smart, the multiattack will NOT be against the 25 AC PC who also resists blud/slash/pier and cannot be crit, but the party will do their best to make that its only option. My gut estimation for the total damage output: 31 damage to 2 or 3 PCs, and ~100 damage to a martial who has like 150 HP and healed themselves during their turn anyway. And that's generously assuming the PCs don't just Hold Monster the thing and slaughter it.</p><p></p><p>To be fair: the LA version does even worse! It gets more attacks in, but they hit like wet noodles; the spells are worthless (and also fire, lol); its movement gets it eaten alive by AOs. Total damage: 31 damage to 2 or 3 PCs and ~50 to a martial who doesn't even bother healing themselves. <em>But </em>the PCs can't just kill it with one spell.</p><p></p><p>This is what makes the "hitbox" idea so interesting: nothing gets around this, because it's a new idea.</p></blockquote><p></p>
[QUOTE="evilbob, post: 9652382, member: 9789"] Every group is different, agreed. My unsolicited suggestion would be to make these baseline assumptions for a tier 4 party against a solo monster: [LIST] [*]Initiative: all PCs are invisible, many have Alert - "monster will go first" is not assumed [*]Movement: all PCs can fly and all melee have haste - there is no "out of range" and martials attack more often [*]Breath weapon: all PCs resist appropriate elemental damage and the ones who will be in range will make their saves (too many bonuses) so take the 126 and make it 31 [*]Spells: globe of invulnerability makes level 5 or lower useless, maybe higher; Fighters do not fail saves! [*]PCs don't miss; advantage can be safely assumed for every attack roll [*]PCs can't die; if they go down from HP loss it costs a bonus action to get them up and likely happens before their turn [*]Reactions: monsters never have an opportunity to use them (PCs can shut these down or avoid them) [*]Conditions: 1 Legendary resistance will be consumed per PC turn (prone on a flying dragon is too dangerous not to save IMO), or 5-6 per PC turn for fighters or monks; monsters will need to resist incapacitated or paralyzed at least once per round; monsters will be prone most of the time unless they blow all their LRs on prone [/LIST] The good thing is that I think you and Reynard are saying the same thing: the dragon doesn't do enough damage quickly enough to warrant its CR. The difference is that Reynard is saying the dragon will get much fewer actual turns/reactions than LAs, and I agree. That's what makes LAs useful: they will happen. It's not equivalent to say "multiply damage on a turn by X is equal to X LAs" because a turn isn't guaranteed to happen. The dragon isn't even immune to paralyze: you can't tuck "shake off conditions" into reactions because they won't get one. Any incapacitate-inducing condition means the dragon never gets a reaction. My gut reaction to your dragon in the OP is that it will get one breath weapon attack off and maybe one multiattack with disadvantage, or reverse that. It won't get a third turn. If you're playing the dragon smart, the multiattack will NOT be against the 25 AC PC who also resists blud/slash/pier and cannot be crit, but the party will do their best to make that its only option. My gut estimation for the total damage output: 31 damage to 2 or 3 PCs, and ~100 damage to a martial who has like 150 HP and healed themselves during their turn anyway. And that's generously assuming the PCs don't just Hold Monster the thing and slaughter it. To be fair: the LA version does even worse! It gets more attacks in, but they hit like wet noodles; the spells are worthless (and also fire, lol); its movement gets it eaten alive by AOs. Total damage: 31 damage to 2 or 3 PCs and ~50 to a martial who doesn't even bother healing themselves. [I]But [/I]the PCs can't just kill it with one spell. This is what makes the "hitbox" idea so interesting: nothing gets around this, because it's a new idea. [/QUOTE]
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