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To Be or Not to Be: Legendary
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<blockquote data-quote="evilbob" data-source="post: 9652538" data-attributes="member: 9789"><p>For some of your other specific points:</p><ul> <li data-xf-list-type="ul">I agree 180 movement is huge, I missed that too. That stops everyone except hasted monks or rogues or paladins with hasted flying mounts from closing range in one round. Which I guess leaves rangers who don't use bows, and unhasted fighters who don't use bows or have teleport options, and some barbarians. Ok as I type that I out I'm actually not sure that stops many characters lol. But it is huge, and will require resources to be spent (like bonus actions) that will not be available for more damage.</li> <li data-xf-list-type="ul">I didn't pay much mind to fire breath killing things instantly while it did 31 damage - that was a wasted feature at that point - but ignoring fire resist makes that much more deadly, I agree. Also stops revivify, which is another reason high-level PCs can't die.</li> </ul><p>(Fun story: I had assassins attack my group and it still took <em>multiple </em>creatures focusing <em>all </em>their attacks to actually kill a <em>downed </em>PC, thanks to all their tricks. And they still revived before the end of the battle.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 9652538, member: 9789"] For some of your other specific points: [LIST] [*]I agree 180 movement is huge, I missed that too. That stops everyone except hasted monks or rogues or paladins with hasted flying mounts from closing range in one round. Which I guess leaves rangers who don't use bows, and unhasted fighters who don't use bows or have teleport options, and some barbarians. Ok as I type that I out I'm actually not sure that stops many characters lol. But it is huge, and will require resources to be spent (like bonus actions) that will not be available for more damage. [*]I didn't pay much mind to fire breath killing things instantly while it did 31 damage - that was a wasted feature at that point - but ignoring fire resist makes that much more deadly, I agree. Also stops revivify, which is another reason high-level PCs can't die. [/LIST] (Fun story: I had assassins attack my group and it still took [I]multiple [/I]creatures focusing [I]all [/I]their attacks to actually kill a [I]downed [/I]PC, thanks to all their tricks. And they still revived before the end of the battle.) [/QUOTE]
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