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To boxed text or not to boxed text
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<blockquote data-quote="Dessert Nomad" data-source="post: 7592288" data-attributes="member: 6976536"><p>After running some of the Season Eight Adventurer's League mods, I am definitely in favor of boxed text. While I would be fine in theory with ditching boxed text in favor of a description of what's in the room from which I'd construct my own 'boxed text' for players, what I've seen in practice is that no boxed text means no description. There are a ton of times where players come to a store and... they're no description of what's in the store, or it's just 'sturdy'. Does the whole building footprint (if that's even given) have one room with shelves packed with items? Or is this a small office with a larger room where magic or more specialized items are stored in the back? Or there's an NPC and, since they're required to give a few quotes for the NPC, there will be half a dozen lines of things the NPC might say... but all I know about their look is 'gnome female'. Does she wear armor, have grey hair, any scars, any distinct clothing style, maybe some interesting symbol? It's really annoying if it's a race I am not familiar with on the fly - I can come up with a dwarf look, but I have no idea exactly does a Shadar-Kai or Githyanki looks like off the top of my head.</p><p></p><p>So unless there's more strict quality control (which I don't see as likely for AL modules), I am 100% in favor of requiring boxed text, as it forces the person writing the module to actually tell you what a given place and/or person looks like.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7592288, member: 6976536"] After running some of the Season Eight Adventurer's League mods, I am definitely in favor of boxed text. While I would be fine in theory with ditching boxed text in favor of a description of what's in the room from which I'd construct my own 'boxed text' for players, what I've seen in practice is that no boxed text means no description. There are a ton of times where players come to a store and... they're no description of what's in the store, or it's just 'sturdy'. Does the whole building footprint (if that's even given) have one room with shelves packed with items? Or is this a small office with a larger room where magic or more specialized items are stored in the back? Or there's an NPC and, since they're required to give a few quotes for the NPC, there will be half a dozen lines of things the NPC might say... but all I know about their look is 'gnome female'. Does she wear armor, have grey hair, any scars, any distinct clothing style, maybe some interesting symbol? It's really annoying if it's a race I am not familiar with on the fly - I can come up with a dwarf look, but I have no idea exactly does a Shadar-Kai or Githyanki looks like off the top of my head. So unless there's more strict quality control (which I don't see as likely for AL modules), I am 100% in favor of requiring boxed text, as it forces the person writing the module to actually tell you what a given place and/or person looks like. [/QUOTE]
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