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<blockquote data-quote="Quickleaf" data-source="post: 7592461" data-attributes="member: 20323"><p>When done well, I've found text boxes to be a valuable tool for a time-harried DM to quickly grok an environment/scenario and communicate that to the players.</p><p></p><p>However, there are many examples of how boxed text can go wrong. One of my favorites comes from <em>I-2: Tomb of the Lizard King</em>...</p><p></p><p>[SECTION]<strong>2. Great Hall of the Brigands</strong></p><p>As you open the unlocked door to this chamber, you find yourself peering into total darkness. Suddenly, the darkness is pierced by a brilliant light, and you hear the twang of many bowstrings![/SECTION]</p><p></p><p>Injecting "you" into boxed text is almost a guaranteed recipe for an epic fail. Using scripted events is even worse. And then not having <em>any</em> room description from that "brilliant light" makes you wonder what the writer of the boxed text was thinking.</p><p></p><p>Another gem comes from <em>Gates of Firestorm Peak</em> – though I've seen it often repeated in older modules where the monsters are described only at the end of a text box's description. </p><p></p><p>[SECTION]<strong>21 b. Kitchen</strong></p><p>The kitchen holds all manner of cooking implements stored helter-skelter atop stone tables. Large meat hooks in the ceiling provide a sturdy support for the butchering of game creatures brought up from the underdeep. Three cots in the corner provide the goblin cooks with a place to sleep.[/SECTION]</p><p></p><p>What? Goblin cooks! Where? I was getting lured into the vivid description of objects when– whammo! There are goblin cooks!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7592461, member: 20323"] When done well, I've found text boxes to be a valuable tool for a time-harried DM to quickly grok an environment/scenario and communicate that to the players. However, there are many examples of how boxed text can go wrong. One of my favorites comes from [I]I-2: Tomb of the Lizard King[/I]... [SECTION][B]2. Great Hall of the Brigands[/B] As you open the unlocked door to this chamber, you find yourself peering into total darkness. Suddenly, the darkness is pierced by a brilliant light, and you hear the twang of many bowstrings![/SECTION] Injecting "you" into boxed text is almost a guaranteed recipe for an epic fail. Using scripted events is even worse. And then not having [I]any[/I] room description from that "brilliant light" makes you wonder what the writer of the boxed text was thinking. Another gem comes from [I]Gates of Firestorm Peak[/I] – though I've seen it often repeated in older modules where the monsters are described only at the end of a text box's description. [SECTION][B]21 b. Kitchen[/B] The kitchen holds all manner of cooking implements stored helter-skelter atop stone tables. Large meat hooks in the ceiling provide a sturdy support for the butchering of game creatures brought up from the underdeep. Three cots in the corner provide the goblin cooks with a place to sleep.[/SECTION] What? Goblin cooks! Where? I was getting lured into the vivid description of objects when– whammo! There are goblin cooks! [/QUOTE]
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