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<blockquote data-quote="robus" data-source="post: 7592734" data-attributes="member: 6801558"><p>Absolutely. I just think that when we're approaching a new "environment" - a remote castle, or a dangerous swamp it's a good idea to really come up with some evocative language to "set the overall scene". Then, as exploration proceeds, continue to flesh it out with new details as they go, but hopefully that background scene setting at the beginning has been infused so that the details are building on it, rather than having to remind them constantly of the surrounding castle, swamp or whatever. For example in the Matt Colville The Chain Episode 8, I briefly encountered in yesterday (sorry to keep picking on you Matt!), he spent very little time introducing this new island they had moored at. No indication of the weather, the environment (are there trees, rocks, hills?), the time of day (I don't think), in the end my mind drew a very blank picture.</p></blockquote><p></p>
[QUOTE="robus, post: 7592734, member: 6801558"] Absolutely. I just think that when we're approaching a new "environment" - a remote castle, or a dangerous swamp it's a good idea to really come up with some evocative language to "set the overall scene". Then, as exploration proceeds, continue to flesh it out with new details as they go, but hopefully that background scene setting at the beginning has been infused so that the details are building on it, rather than having to remind them constantly of the surrounding castle, swamp or whatever. For example in the Matt Colville The Chain Episode 8, I briefly encountered in yesterday (sorry to keep picking on you Matt!), he spent very little time introducing this new island they had moored at. No indication of the weather, the environment (are there trees, rocks, hills?), the time of day (I don't think), in the end my mind drew a very blank picture. [/QUOTE]
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