Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
To boxed text or not to boxed text
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7593275" data-attributes="member: 6696971"><p>On this bit here, it appears that you're bringing in posting history and other threads. On this point, I don't agree with your takeaway of my position (insofar as it seems like you're aggregating a wide variety of positions/issues/and opposition) when we're talking about the specific TTRPG and GMing issues of other threads.</p><p></p><p>However, I definitely don't agree that your post directly above hooks into the point under discussion in my tiny little contribution to this thread.</p><p></p><p>A point was made about what is perceived as the exclusive concerns for newly minted GMs, and, simultaneously, what is peripheral or what is irrelevant.</p><p></p><p>With that in mind:</p><p></p><p>1) I don't agree that those are exclusive concerns except insofar that your exposure is cordoned to a very specific mental framework and/or a very specific brand of gaming.</p><p></p><p>2) I also don't agree with the rider to that statement; x, y, z are peripheral or irrelevant.</p><p></p><p>3) Put it together and a position is arrived at that the zeitgeist of this particular mental framework and brand of gaming is "accessible" and therefore normative/orthodox, should be treated as such, and other types treated as deviant and/or inaccessible to the point that attempting to "cut one's teeth" on it is apt to lead to turning away from the hobby. </p><p></p><p>That was the very specific point I was contending with.</p><p></p><p>Nothing about "boxed text is bad" and whatever one might extrapolate from that position (I don't think boxed text is inherently, universally bad by the way).</p><p></p><p>Just that I cut my teeth on a different type of gaming (different than the Dungeon World anecdote I presented above). The values I GMed under were very much about being able to generate content that focused on interesting decision-points for the players and neutral refereeing...and I very much appreciated tools/techniques that facilitated * that.</p><p></p><p><span style="font-size: 10px">* a fleshed out mapped and keyed dungeon, codified/tight play procedures - Exploration Turns, Wandering Monster Clock, Monster Reactions, Morale - that emboldened neutral refereeing and rendered null the application of GM Force as much as possible such that the output of play could achieve as much competitive integrity and "play to find out" as we could muster, even though we didn't have that jargon to express those values.</span></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7593275, member: 6696971"] On this bit here, it appears that you're bringing in posting history and other threads. On this point, I don't agree with your takeaway of my position (insofar as it seems like you're aggregating a wide variety of positions/issues/and opposition) when we're talking about the specific TTRPG and GMing issues of other threads. However, I definitely don't agree that your post directly above hooks into the point under discussion in my tiny little contribution to this thread. A point was made about what is perceived as the exclusive concerns for newly minted GMs, and, simultaneously, what is peripheral or what is irrelevant. With that in mind: 1) I don't agree that those are exclusive concerns except insofar that your exposure is cordoned to a very specific mental framework and/or a very specific brand of gaming. 2) I also don't agree with the rider to that statement; x, y, z are peripheral or irrelevant. 3) Put it together and a position is arrived at that the zeitgeist of this particular mental framework and brand of gaming is "accessible" and therefore normative/orthodox, should be treated as such, and other types treated as deviant and/or inaccessible to the point that attempting to "cut one's teeth" on it is apt to lead to turning away from the hobby. That was the very specific point I was contending with. Nothing about "boxed text is bad" and whatever one might extrapolate from that position (I don't think boxed text is inherently, universally bad by the way). Just that I cut my teeth on a different type of gaming (different than the Dungeon World anecdote I presented above). The values I GMed under were very much about being able to generate content that focused on interesting decision-points for the players and neutral refereeing...and I very much appreciated tools/techniques that facilitated * that. [SIZE=2]* a fleshed out mapped and keyed dungeon, codified/tight play procedures - Exploration Turns, Wandering Monster Clock, Monster Reactions, Morale - that emboldened neutral refereeing and rendered null the application of GM Force as much as possible such that the output of play could achieve as much competitive integrity and "play to find out" as we could muster, even though we didn't have that jargon to express those values.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To boxed text or not to boxed text
Top