Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
To boxed text or not to boxed text
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7594343" data-attributes="member: 42582"><p>I can only speak for myself. I use adventures because they have situations that I wouldn't have thought of myself. For instance, I wouldn't have though of The Crimson Bull scenario, which <strong><spoiler alert></strong> involves a bull that has turned crimson because an evil spirit has been trapped in it, and which has a cord made of hair tied around it which must remain in the grip of a righteous person at all times if the spirit is not to escape.</p><p></p><p>Others can judge how creative I am; but that's not something I would come up with on my own.</p><p></p><p>The other things that I like from modules, settings etc is maps, names and/or stats.</p><p></p><p>I like the presentation to be useful, in the sense that the copy-editing is sound, the maps clear, and the prose readable. But I'm not looking at the module to be impressed by its presentation or flair (and I find a lot of RPG material, especially from WotC, to be over-written). I want stuff that I can use.</p><p></p><p>When I play a RPG I am not going to experience fear because of the referee's narration. That's a response appropriate to a book or film, perhaps, but not a RPG.</p><p></p><p>In a RPG, my emotional responses are generated by the context for, and consequences of, the actions I declare for my character. I'll give an example to explain what I mean. In the first session of BW that I played as a player (rather than GM), my PC and his companion were investigating an abandoned farmstead. As we were doing this, orcs attacked. What generated my emotional response to the orcs was not the GM's narration of them: it was the fact that I knew - given my knowledge of the game mechanics and the character's stats - that my companion was in danger from the orcs, and that it might be hard for me to both protect here <em>and</em> make sure the orcs didn't get to my horse, which was tethered to a post outside the farm house. Or to put it another way, it was my knowledge of the possibilities implicit in the circumstances of play that generated an emotional response.</p><p></p><p>This is why I pointed to those same possibilities in my comment on the Strahd room.</p><p></p><p>This is also why, upthread, I said that in my view an emphasis on the quality of <em>narration</em> tends to shift the focus of RPGing from its strongest aspect (ie engaging the players in the fiction by pushing them to make decisions in circumstances pregnant with possibility) to its weakest aspect (ie hoping that the authorship of a D&D module writer and the oratory of a GM will provide a narrative experience comparable to a quality book or film).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7594343, member: 42582"] I can only speak for myself. I use adventures because they have situations that I wouldn't have thought of myself. For instance, I wouldn't have though of The Crimson Bull scenario, which [B]<spoiler alert>[/B] involves a bull that has turned crimson because an evil spirit has been trapped in it, and which has a cord made of hair tied around it which must remain in the grip of a righteous person at all times if the spirit is not to escape. Others can judge how creative I am; but that's not something I would come up with on my own. The other things that I like from modules, settings etc is maps, names and/or stats. I like the presentation to be useful, in the sense that the copy-editing is sound, the maps clear, and the prose readable. But I'm not looking at the module to be impressed by its presentation or flair (and I find a lot of RPG material, especially from WotC, to be over-written). I want stuff that I can use. When I play a RPG I am not going to experience fear because of the referee's narration. That's a response appropriate to a book or film, perhaps, but not a RPG. In a RPG, my emotional responses are generated by the context for, and consequences of, the actions I declare for my character. I'll give an example to explain what I mean. In the first session of BW that I played as a player (rather than GM), my PC and his companion were investigating an abandoned farmstead. As we were doing this, orcs attacked. What generated my emotional response to the orcs was not the GM's narration of them: it was the fact that I knew - given my knowledge of the game mechanics and the character's stats - that my companion was in danger from the orcs, and that it might be hard for me to both protect here [I]and[/I] make sure the orcs didn't get to my horse, which was tethered to a post outside the farm house. Or to put it another way, it was my knowledge of the possibilities implicit in the circumstances of play that generated an emotional response. This is why I pointed to those same possibilities in my comment on the Strahd room. This is also why, upthread, I said that in my view an emphasis on the quality of [I]narration[/I] tends to shift the focus of RPGing from its strongest aspect (ie engaging the players in the fiction by pushing them to make decisions in circumstances pregnant with possibility) to its weakest aspect (ie hoping that the authorship of a D&D module writer and the oratory of a GM will provide a narrative experience comparable to a quality book or film). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To boxed text or not to boxed text
Top