Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
To boxed text or not to boxed text
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7594824" data-attributes="member: 42582"><p>Absolutely! But in my view the main job of a GM is not <em>performing</em>. It's establishing compelling situations, and helping resolve them (together with the other participants).</p><p></p><p>I was thinking more about exhibiting emotional responses themselves, than evoking them in other participants. But that can happen too, eg when the whole table is on edge wondering whether a player will make a certain call, or how some declared action will turn out; or when the players are debating something among themselves, trying to decide what it is that they want to do.</p><p></p><p>So here, too, I'm not seeing the players' role as one of performance: it's about inhabiting their characters in the fiction.</p><p></p><p></p><p>When I'm watching a film or reading a book (or being read a book) I'm experiencing a performance or someone else's composition. That work evokes a response in me (assuming it's any good).</p><p></p><p>When I'm playing a RPG, I'm <em>being</em> my character. I'm making choices in the context of a situation that the referee has established. As in real life, the emotion comes not from appreciating a performance or a composition, but from having to choose and facing the (imagined) consequences of that choice. That's what makes it <em>imaginative play</em>.</p><p></p><p>To put it another way: in a film, the lighting of the set, the framing of the shot of the farmstead, the soundtrack (or it's absence0 are all crucial. But in a RPG, the narration is secondary - it's role is to estabnlish an imagined choice sitution. It's the choosing, for my character, and having to (in the ficiton) wear the consequences of that, which produce the emotional weight of the epxerience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7594824, member: 42582"] Absolutely! But in my view the main job of a GM is not [I]performing[/I]. It's establishing compelling situations, and helping resolve them (together with the other participants). I was thinking more about exhibiting emotional responses themselves, than evoking them in other participants. But that can happen too, eg when the whole table is on edge wondering whether a player will make a certain call, or how some declared action will turn out; or when the players are debating something among themselves, trying to decide what it is that they want to do. So here, too, I'm not seeing the players' role as one of performance: it's about inhabiting their characters in the fiction. When I'm watching a film or reading a book (or being read a book) I'm experiencing a performance or someone else's composition. That work evokes a response in me (assuming it's any good). When I'm playing a RPG, I'm [I]being[/I] my character. I'm making choices in the context of a situation that the referee has established. As in real life, the emotion comes not from appreciating a performance or a composition, but from having to choose and facing the (imagined) consequences of that choice. That's what makes it [I]imaginative play[/I]. To put it another way: in a film, the lighting of the set, the framing of the shot of the farmstead, the soundtrack (or it's absence0 are all crucial. But in a RPG, the narration is secondary - it's role is to estabnlish an imagined choice sitution. It's the choosing, for my character, and having to (in the ficiton) wear the consequences of that, which produce the emotional weight of the epxerience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To boxed text or not to boxed text
Top