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<blockquote data-quote="Hussar" data-source="post: 7595358" data-attributes="member: 22779"><p>But, [MENTION=42582]pemerton[/MENTION], you rarely have anyone else in the kitchen when preparing a meal. You aren't making any sort of presentation while cooking, because, well, typically you're by yourself. OTOH, during a game, a DM is always presenting. The DM is presenting every single element of the game that isn't being presented by the other players. </p><p></p><p>Of course DMing is a performance. I'm actually a bit surprised that this is contentious. DMing isn't conversation - that implies a completely equal level and type of participation by everyone in the conversation. I present an idea, you agree or disagree, present your idea and back and forth. But, running a game isn't like that. You are running a game, not engaging in a back and forth exchange of ideas. Even in pass the story stick type indie games, you still generally have the idea that the person presenting the information is doing so in such a fashion as to increase the entertainment at the table. Or, at the very least, keep things moving along.</p><p></p><p>Gaming is partially performance. Great gaming is very much a performance by all participants who are engaged in creating something that everyone finds entertaining. Simply laying out dry bone facts on the table and then asking which the players want to engage with isn't a fun game to me. That's Warhammer, not role play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7595358, member: 22779"] But, [MENTION=42582]pemerton[/MENTION], you rarely have anyone else in the kitchen when preparing a meal. You aren't making any sort of presentation while cooking, because, well, typically you're by yourself. OTOH, during a game, a DM is always presenting. The DM is presenting every single element of the game that isn't being presented by the other players. Of course DMing is a performance. I'm actually a bit surprised that this is contentious. DMing isn't conversation - that implies a completely equal level and type of participation by everyone in the conversation. I present an idea, you agree or disagree, present your idea and back and forth. But, running a game isn't like that. You are running a game, not engaging in a back and forth exchange of ideas. Even in pass the story stick type indie games, you still generally have the idea that the person presenting the information is doing so in such a fashion as to increase the entertainment at the table. Or, at the very least, keep things moving along. Gaming is partially performance. Great gaming is very much a performance by all participants who are engaged in creating something that everyone finds entertaining. Simply laying out dry bone facts on the table and then asking which the players want to engage with isn't a fun game to me. That's Warhammer, not role play. [/QUOTE]
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