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<blockquote data-quote="el-remmen" data-source="post: 8160865" data-attributes="member: 11"><p>What I love about boxed text is the box. I guess a bullet point list would achieve the same thing, but I would not find it as aesthetically pleasing or intuitive given my 30 years of conditioning.</p><p></p><p>That said, I may not end up reading it aloud or I may end up modifying it on the fly - but I appreciate that it is there. When I do read it, if is in an encounter room, I read it <em>after</em> the encounter - having given a bare bones assessment of the room to the PCs <em>before</em> the encounter, the boxed text helps me describe the room once they've had a chance to have a good look around.</p><p></p><p>However, when I write my own adventures I don't write boxed text! I don't need it. I know what the scene is supposed to be and do and based on a bullet list I can describe it on the fly. But if it were someone else's bullet list I don't think I'd find it as easy.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8160865, member: 11"] What I love about boxed text is the box. I guess a bullet point list would achieve the same thing, but I would not find it as aesthetically pleasing or intuitive given my 30 years of conditioning. That said, I may not end up reading it aloud or I may end up modifying it on the fly - but I appreciate that it is there. When I do read it, if is in an encounter room, I read it [I]after[/I] the encounter - having given a bare bones assessment of the room to the PCs [I]before[/I] the encounter, the boxed text helps me describe the room once they've had a chance to have a good look around. However, when I write my own adventures I don't write boxed text! I don't need it. I know what the scene is supposed to be and do and based on a bullet list I can describe it on the fly. But if it were someone else's bullet list I don't think I'd find it as easy. [/QUOTE]
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