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<blockquote data-quote="hanexs" data-source="post: 8386324" data-attributes="member: 6806343"><p>This thread was a hilarious read.. I am the original poster of the Marzipan complaint who quickly found out I am in the minority, also being corrected by people I immensely respect like Erik Mona and James Jacobs didn't help my self esteem. Fun though to see the small wake my comments left even if most posters disagreed with me.</p><p></p><p>Still, I stand by my marizipan complaint/comments. I just opened a new paizo path, I've ran 10 or so and am a big fan because the adventures are interesting, rich, creative, but they are NOT easy to run. There is too much unnecessary distractions, back story, and boxed texts that I have to edit so that my players can understand. Sadly there is no product that is a creative adventure path that leaves room for me to build upon and not distract me with unnecessary details/complicated text, so I am stuck with Paizo <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Im currently running "agents of edgewatch" its great, but as usual the work to turn it into an adventure is arduous. The boxed text debate is one I feel strongly about. I would rather pay for a small 5 page adventure that I can build upon, rather then a 50 page adventure I have to edit, read, and hunt for details I might miss (the latter is the paizo way). Why include boxed text if it is not presented in a way that I can simply read. In the 3rd edition SRD days, there used to be small 5 page adventures in this format, but increasingly that format is gone, and we have massive adventures that are harder to run and full of distractions.</p><p></p><p></p><p>Edit -- I think I just really miss dungeon magazine. It always had high quality adventures I can build upon.</p></blockquote><p></p>
[QUOTE="hanexs, post: 8386324, member: 6806343"] This thread was a hilarious read.. I am the original poster of the Marzipan complaint who quickly found out I am in the minority, also being corrected by people I immensely respect like Erik Mona and James Jacobs didn't help my self esteem. Fun though to see the small wake my comments left even if most posters disagreed with me. Still, I stand by my marizipan complaint/comments. I just opened a new paizo path, I've ran 10 or so and am a big fan because the adventures are interesting, rich, creative, but they are NOT easy to run. There is too much unnecessary distractions, back story, and boxed texts that I have to edit so that my players can understand. Sadly there is no product that is a creative adventure path that leaves room for me to build upon and not distract me with unnecessary details/complicated text, so I am stuck with Paizo :) Im currently running "agents of edgewatch" its great, but as usual the work to turn it into an adventure is arduous. The boxed text debate is one I feel strongly about. I would rather pay for a small 5 page adventure that I can build upon, rather then a 50 page adventure I have to edit, read, and hunt for details I might miss (the latter is the paizo way). Why include boxed text if it is not presented in a way that I can simply read. In the 3rd edition SRD days, there used to be small 5 page adventures in this format, but increasingly that format is gone, and we have massive adventures that are harder to run and full of distractions. Edit -- I think I just really miss dungeon magazine. It always had high quality adventures I can build upon. [/QUOTE]
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