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To build a Living Greyhawk elven archer
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<blockquote data-quote="Gaiden" data-source="post: 2297166" data-attributes="member: 103"><p>Elhonna's Way is a cool feat. It is from Dragon 315 and paizo is going to publish it in .pdf format available to everyone so I don't think there is a problem with me reproducing it.</p><p></p><p>Elhonna's Way [General]</p><p></p><p>Regions: Celene, high elf, Highfolk, wild elf, wood elf</p><p>Benefit: You get a +3 bonus on Hide and Survival checks made in woodland areas. You get a +4 bonus on attacks against enemies who have cover from trees or plants (essentially invalidating the target's cover bonus). You still cannot hit creatures with total cover.</p><p></p><p>The feat is abusable because based on the language of the text the +4 modifier is a bonus to your roll and not a reduction of the penalty so would be stackable with improved precise shot (which eliminates the penalty). The paranthetical text does not say that the +4 bonus is required to invalidate the cover bonus but winds up doing so. However, that doesn't really make much sense to me and if I were the DM I'd rule zero. Because I am going with the archery combat route for the Ranger, the second portion of this feat becomes worthless, so I am in fact not going to take it.</p><p></p><p>Thanks Elder Basalisk, btw, I didn't think about a straight Ranger/Fighter mix. That probably is the best way to go to retain flexibility with skills, maintain BAB, and increase dmg output.</p><p></p><p>Here is my feat selection (including bonus feats from both classes):</p><p></p><p>Woodelf Ranger X/Fighter 4 (feats selected up to 15th level)</p><p></p><p>28 point buy: Str 16, Dex 18, Con 8, Int 10, Wis 14, Chr 8</p><p></p><p>Track, Point Blank Shot, Rapid Shot, Weapon Focus - Composite Long Bow, Precise Shot, Improved Initiative, Endurance, Woodland Archery, Weapon Specialization - Composite Long Bow, Improved Critical - Composite Long Bow, Manyshot, Improved Rapid Shot, Improved Precise Shot, Iron Will</p><p></p><p>The ranger spells available with the advent of Races of the Wild and Complete Adventure absolutely rock. You can gain the ability of the Arcane Archer with Arrow Storm, a 1 rd whirlwind attack using a sword (which is better than whirlwind because if you are using 2 weapons you can basically get 2 whirlwinds), get spells that boost your hide, MS, spot, and listen checks, get an improved version of spiderclimb if you have ranks in balance, etc.</p><p></p><p>I am almost inclined to ditch the 4 levels of fighter in favor of gaining spell access quicker. However, the Weapon Specialization is simply going to be used too often - ever arrow fired.</p><p></p><p>I will boost Str to 18, and either Dex to 20 or Con to 10 - depending on how things go throught out this guys career.</p><p></p><p>If anyone has suggestions for better feat choices, let me know. Also, keep in mind that in LG, you can buy equipment bewteen adventures so I can truly tailor the equipment my character has throughout his adventuring career.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 2297166, member: 103"] Elhonna's Way is a cool feat. It is from Dragon 315 and paizo is going to publish it in .pdf format available to everyone so I don't think there is a problem with me reproducing it. Elhonna's Way [General] Regions: Celene, high elf, Highfolk, wild elf, wood elf Benefit: You get a +3 bonus on Hide and Survival checks made in woodland areas. You get a +4 bonus on attacks against enemies who have cover from trees or plants (essentially invalidating the target's cover bonus). You still cannot hit creatures with total cover. The feat is abusable because based on the language of the text the +4 modifier is a bonus to your roll and not a reduction of the penalty so would be stackable with improved precise shot (which eliminates the penalty). The paranthetical text does not say that the +4 bonus is required to invalidate the cover bonus but winds up doing so. However, that doesn't really make much sense to me and if I were the DM I'd rule zero. Because I am going with the archery combat route for the Ranger, the second portion of this feat becomes worthless, so I am in fact not going to take it. Thanks Elder Basalisk, btw, I didn't think about a straight Ranger/Fighter mix. That probably is the best way to go to retain flexibility with skills, maintain BAB, and increase dmg output. Here is my feat selection (including bonus feats from both classes): Woodelf Ranger X/Fighter 4 (feats selected up to 15th level) 28 point buy: Str 16, Dex 18, Con 8, Int 10, Wis 14, Chr 8 Track, Point Blank Shot, Rapid Shot, Weapon Focus - Composite Long Bow, Precise Shot, Improved Initiative, Endurance, Woodland Archery, Weapon Specialization - Composite Long Bow, Improved Critical - Composite Long Bow, Manyshot, Improved Rapid Shot, Improved Precise Shot, Iron Will The ranger spells available with the advent of Races of the Wild and Complete Adventure absolutely rock. You can gain the ability of the Arcane Archer with Arrow Storm, a 1 rd whirlwind attack using a sword (which is better than whirlwind because if you are using 2 weapons you can basically get 2 whirlwinds), get spells that boost your hide, MS, spot, and listen checks, get an improved version of spiderclimb if you have ranks in balance, etc. I am almost inclined to ditch the 4 levels of fighter in favor of gaining spell access quicker. However, the Weapon Specialization is simply going to be used too often - ever arrow fired. I will boost Str to 18, and either Dex to 20 or Con to 10 - depending on how things go throught out this guys career. If anyone has suggestions for better feat choices, let me know. Also, keep in mind that in LG, you can buy equipment bewteen adventures so I can truly tailor the equipment my character has throughout his adventuring career. [/QUOTE]
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