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To build a Living Greyhawk elven archer
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<blockquote data-quote="Endur" data-source="post: 2299654" data-attributes="member: 3346"><p>Favored Enemies for Geoff:</p><p>Giants primary, secondary: Humans, Orcs, Dragons, Fey </p><p></p><p>The big advantage of pure Ranger is the extra skill points (6 points per level vs. 2 points per level) and extra special abilties. Weapon specailization is going to be overkill for mooks and against big bad guys, it won't be necessary as the whole party is going to be pounding on big bad guys.</p><p></p><p>Really important skills: Spot, Listen, Survival, Sense Motive (all of these need max skill points per level). These are the skills that WILL save your life.</p><p></p><p>If you like scouting, you also need: Hide, Move Silently. Hide and Move Silently become AWESOME at higher ranger levels (10+). </p><p></p><p>That's 6 skill points per level, meaning you need an int of at least 10. To dabble in other skills, means you need an int of 12 (and you probably will want to dabble in other skills).</p><p></p><p>Hit points for higher con: A lot of archers do the five foot shuffle. i.e. enemies are in melee with the archer, the archer steps back five feet and does a full attack with arrows on the enemy. Expect your archer to be in base to base contact with enemies in most melee combats. Battle maps are small and with lots of bad guys in a combat, some will make it to the archers.</p></blockquote><p></p>
[QUOTE="Endur, post: 2299654, member: 3346"] Favored Enemies for Geoff: Giants primary, secondary: Humans, Orcs, Dragons, Fey The big advantage of pure Ranger is the extra skill points (6 points per level vs. 2 points per level) and extra special abilties. Weapon specailization is going to be overkill for mooks and against big bad guys, it won't be necessary as the whole party is going to be pounding on big bad guys. Really important skills: Spot, Listen, Survival, Sense Motive (all of these need max skill points per level). These are the skills that WILL save your life. If you like scouting, you also need: Hide, Move Silently. Hide and Move Silently become AWESOME at higher ranger levels (10+). That's 6 skill points per level, meaning you need an int of at least 10. To dabble in other skills, means you need an int of 12 (and you probably will want to dabble in other skills). Hit points for higher con: A lot of archers do the five foot shuffle. i.e. enemies are in melee with the archer, the archer steps back five feet and does a full attack with arrows on the enemy. Expect your archer to be in base to base contact with enemies in most melee combats. Battle maps are small and with lots of bad guys in a combat, some will make it to the archers. [/QUOTE]
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