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To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)
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<blockquote data-quote="Oni" data-source="post: 5115015" data-attributes="member: 380"><p>Lith continued to munch on the rotting corpse while Lily sized up the situation. She frowned as she realized Raiyek was too far away from her current hidey hole. Calling to her shadowy companion she streaked across the lane as he approached from the other side. Skidding to a halt she raised the skull and called out to the healing spirits summoning the ghostly creature she had called on so many times before, it surged toward the Raiyek, merging with is form and imbuing him with renewed vigor. Meanwhile Lith plowed into the group radiating menace and bloodlust that seemed almost contagious. </p><p></p><p></p><p>[sblock=ooc]</p><p></p><p>standard: <a href="http://invisiblecastle.com/roller/view/2435438/" target="_blank">Watcher's Strike: vs Ref [Target: Corruption Corpse 45] (1d20+5=18)</a></p><p>hits for: <a href="http://invisiblecastle.com/roller/view/2435440/" target="_blank">Damage (1d8+5=11)</a>. Until the end of Lily's next turn, she and her allies gain a +1 bonus to attack rolls and a +5 bonus to Perception checks while adjacent to her spirit companion.</p><p></p><p>move: Lily moves to AE16, Lith moves to Z15</p><p></p><p>minor: Healing Spirit on Raiyek for HS +1, unfortunately the bonus die is wasted. </p><p></p><p>reminder: Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.</p><p>Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.</p><p>And of course a +1 to hit from the last attack hitting. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=ministats]<u><strong>Lily</strong></u>- Female Human Shaman 1</p><p>Initiative: +1, Passive Perception: 19, Passive Insight: 19, Senses: Normal</p><p>AC:15, Fort:15, Reflex:15, Will:17 -- Speed:6</p><p>HP:26/26, Bloodied:13, Surge Value:6, Surges left:6/9</p><p>Action Points: 0</p><p>Powers -<span style="color: Green"></span></p><p><span style="color: Green">Call Spirit Companion</span></p><p><span style="color: Green">Spirit's Fangs</span></p><p><span style="color: Green">Haunting Spirits</span></p><p><span style="color: Green">Stalker's Strike</span></p><p><span style="color: Green">Watcher's Strike</span></p><p><span style="color: red">Healing Spirit</span></p><p><span style="color: red">Healing Spirit</span></p><p><span style="color: red">Speak with Spirits</span></p><p><span style="color: red">Twin Panthers</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: gray">Spirit of the Healing Flood</span></p><p><span style="color: gray">Hungry Spirits Totem</span></p><p></p><p>Conditions:</p><p></p><p><a href="http://www.enworld.org/wiki/index.php/L4W:PC:Lily_Lenore_%28Oni%29" target="_blank">Full character sheet</a>[/sblock]</p><p>[sblock=Lily's Spirit Primer (Please Read!)]</p><p>Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players. </p><ul> <li data-xf-list-type="ul">Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.</li> <li data-xf-list-type="ul">Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.</li> <li data-xf-list-type="ul">Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.</li> <li data-xf-list-type="ul">Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 10 or more damage to Lily's spirit companion it disappears and Lily takes 5 damage. Otherwise her spirit companion is unaffected by the attack.</li> <li data-xf-list-type="ul">Lily's spirit companion uses Lily's defenses.</li> <li data-xf-list-type="ul">Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.)</li> <li data-xf-list-type="ul">Lily's spirit companion is unaffected by terrain and environmental phenomena.</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Oni, post: 5115015, member: 380"] Lith continued to munch on the rotting corpse while Lily sized up the situation. She frowned as she realized Raiyek was too far away from her current hidey hole. Calling to her shadowy companion she streaked across the lane as he approached from the other side. Skidding to a halt she raised the skull and called out to the healing spirits summoning the ghostly creature she had called on so many times before, it surged toward the Raiyek, merging with is form and imbuing him with renewed vigor. Meanwhile Lith plowed into the group radiating menace and bloodlust that seemed almost contagious. [sblock=ooc] standard: [url=http://invisiblecastle.com/roller/view/2435438/]Watcher's Strike: vs Ref [Target: Corruption Corpse 45] (1d20+5=18)[/url] hits for: [url=http://invisiblecastle.com/roller/view/2435440/]Damage (1d8+5=11)[/url]. Until the end of Lily's next turn, she and her allies gain a +1 bonus to attack rolls and a +5 bonus to Perception checks while adjacent to her spirit companion. move: Lily moves to AE16, Lith moves to Z15 minor: Healing Spirit on Raiyek for HS +1, unfortunately the bonus die is wasted. reminder: Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn. Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies. And of course a +1 to hit from the last attack hitting. [/sblock] [sblock=ministats][u][B]Lily[/B][/U]- Female Human Shaman 1 Initiative: +1, Passive Perception: 19, Passive Insight: 19, Senses: Normal AC:15, Fort:15, Reflex:15, Will:17 -- Speed:6 HP:26/26, Bloodied:13, Surge Value:6, Surges left:6/9 Action Points: 0 Powers -[color=Green] Call Spirit Companion Spirit's Fangs Haunting Spirits Stalker's Strike Watcher's Strike[/color] [color=red]Healing Spirit Healing Spirit Speak with Spirits Twin Panthers Second Wind[/color] [color=gray]Spirit of the Healing Flood Hungry Spirits Totem[/color] Conditions: [URL="http://www.enworld.org/wiki/index.php/L4W:PC:Lily_Lenore_%28Oni%29"]Full character sheet[/URL][/sblock] [sblock=Lily's Spirit Primer (Please Read!)] Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points. The first three items are probably the most relevant to the other players. [LIST] [*]Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn. [*]Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies. [*]Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not. [*]Lily's spirit companion may be targeted by melee and ranged attacks. If a single attack deals 10 or more damage to Lily's spirit companion it disappears and Lily takes 5 damage. Otherwise her spirit companion is unaffected by the attack. [*]Lily's spirit companion uses Lily's defenses. [*]Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack. (This is an opportunity action and so may used once per turn, rather than once per round. Since there is no reason not to take this attack DM please feel free to roll them as necessary.) [*]Lily's spirit companion is unaffected by terrain and environmental phenomena. [/LIST] [/sblock] [/QUOTE]
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