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<blockquote data-quote="dimsdale" data-source="post: 5136503" data-attributes="member: 79956"><p>[sblock=Renau1g]</p><p>sorry about the second wind thing. </p><p>[/sblock]</p><p> </p><p>[sblock=Lord S]</p><p>Kruk has to use comeback strike this round against a foe that has a lower AC in order to get more hp before he faces the boss. </p><p>[/sblock]</p><p> </p><p>Kruk sees the zombie stagger a bit after Raiyek's last attack, which gives him the strength and resolve to deliver another massive blow. Moving into a more advantagous position, Kruk swings with all of his might at the zombie. His axes slices through zombie flesh and bone with terrible force.</p><p> </p><p>[sblock=ooc]</p><p>gain +2 hp from bloodied regen</p><p> </p><p>minor: none</p><p>movement: move to k6. If this is a position to flank the zombie, then I'll add +2 to attack roll.</p><p>attack: comeback strike: 1d20+9+2= <a href="http://invisiblecastle.com/roller/view/2460338/" target="_blank">23</a> If that was not a flanking position then a 21 still should hit. </p><p> </p><p>Damage: 2d10+8= 25 hp damage, plus kruk gets to spend a healing surge for 13 additional hp bringing his total to 30 including the lily bloodied regen</p><p>[/sblock]</p><p> </p><p>[sblock=stats]</p><p>Kruk- Male Dwarf Fighter Level 3</p><p> </p><p>*Adverse Condition: None</p><p>*Initiative: +1</p><p>*Passive Insight 13 </p><p>*Passive Perception 13 </p><p>*Senses low light vision</p><p>*HP 48 <span style="color: #ff0000">30</span></p><p>*Bloodied 24 Surge Value 12; Surges Per-Day 12 <span style="color: #ff0000">3</span></p><p>*Fortitude 18 Reflex 14 Will 14 Speed 5</p><p>*Save +5 vs. poison</p><p>+armor bonuses: resist 5 fire & resist 5 necrotic</p><p>*action Points: <span style="color: red">USED</span></p><p>*Second Wind: <span style="color: red">USED</span></p><p>basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit</p><p>Powers</p><p>*At will: </p><p><span style="color: lime">Brash Strike </span></p><p><span style="color: lime">Tide of Iron</span></p><p>*Encounter: </p><p><span style="color: red">Passing Attack USED</span></p><p><span style="color: red">Parry and Riptose USED</span></p><p><span style="color: red">Boot Power</span></p><p>*Daily</p><p><span style="color: gray">Comeback Strike <span style="color: #ff0000">USED</span></span></p><p><span style="color: gray"></span><span style="color: gray">Unstopable</span> <span style="color: red">USED</span></p><p><span style="color: gray">Thundering Weapon power</span> <span style="color: red">USED</span></p><p><span style="color: gray">Cloak Power</span></p><p><span style="color: gray">Boot Power </span><span style="color: red">USED</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5136503, member: 79956"] [sblock=Renau1g] sorry about the second wind thing. [/sblock] [sblock=Lord S] Kruk has to use comeback strike this round against a foe that has a lower AC in order to get more hp before he faces the boss. [/sblock] Kruk sees the zombie stagger a bit after Raiyek's last attack, which gives him the strength and resolve to deliver another massive blow. Moving into a more advantagous position, Kruk swings with all of his might at the zombie. His axes slices through zombie flesh and bone with terrible force. [sblock=ooc] gain +2 hp from bloodied regen minor: none movement: move to k6. If this is a position to flank the zombie, then I'll add +2 to attack roll. attack: comeback strike: 1d20+9+2= [URL="http://invisiblecastle.com/roller/view/2460338/"]23[/URL] If that was not a flanking position then a 21 still should hit. Damage: 2d10+8= 25 hp damage, plus kruk gets to spend a healing surge for 13 additional hp bringing his total to 30 including the lily bloodied regen [/sblock] [sblock=stats] Kruk- Male Dwarf Fighter Level 3 *Adverse Condition: None *Initiative: +1 *Passive Insight 13 *Passive Perception 13 *Senses low light vision *HP 48 [COLOR=#ff0000]30[/COLOR] *Bloodied 24 Surge Value 12; Surges Per-Day 12 [COLOR=#ff0000]3[/COLOR] *Fortitude 18 Reflex 14 Will 14 Speed 5 *Save +5 vs. poison +armor bonuses: resist 5 fire & resist 5 necrotic *action Points: [COLOR=red]USED[/COLOR] *Second Wind: [COLOR=red]USED[/COLOR] basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit Powers *At will: [COLOR=lime]Brash Strike [/COLOR] [COLOR=lime]Tide of Iron[/COLOR] *Encounter: [COLOR=red]Passing Attack USED[/COLOR] [COLOR=red]Parry and Riptose USED[/COLOR] [COLOR=red]Boot Power[/COLOR] *Daily [COLOR=gray]Comeback Strike [COLOR=#ff0000]USED[/COLOR] [/COLOR][COLOR=gray]Unstopable[/COLOR] [COLOR=red]USED[/COLOR] [COLOR=gray]Thundering Weapon power[/COLOR] [COLOR=red]USED[/COLOR] [COLOR=gray]Cloak Power[/COLOR] [COLOR=gray]Boot Power [/COLOR][COLOR=red]USED[/COLOR] [/sblock] [/QUOTE]
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