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To Craft and Profess...
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<blockquote data-quote="That One Guy" data-source="post: 4256695" data-attributes="member: 64672"><p>Soo... I was reading that Craft/Profession thread over in rules when I read A completely valid scenario. My answer is the dwarf. If one must place a mechanical sense upon one's background allow them to choose various background nongamey skills and rate them in the following ranks...</p><p></p><p>Layman, apprentice, journeyman, expert, and master.</p><p>(Or, if we want three tiers; untrained, trained, and master.)</p><p></p><p>Thus, the fighter is a layman. He makes an alcoholic drink that is 10 on the layman scale (Add in one half his level, because that's the 4e mechanic) and we've got a slightly above average drink from an untrained person. An untrained person may find it enjoyable, but it is two ranks (or a tier) below the trained/journeyman dwarf. Thus, the dwarf's beverage is above average for a skilled craftsmen.</p><p></p><p>How does this system sit w/ people? It's not totally 'the dm makes it up as appropriate', nor is it skill points w/out story aspects. I think the dm and PC'd have to figure out one skill to be journeyman and one to be apprentice (at most) at level one (if the PC desires). Every time they tier up they go up on the five rank scale.</p><p></p><p>Similarly, I think a poorly brewed beer by a master or an expert would probably be better than a layman's nat 20, but an apprentice or journeyman could possibly catch up to a higher rank. (Would this need to be more heavily codified?)</p><p></p><p>Thoughts? Complaints? Love? Hate? Dance? Do you like rats as pets? If you would put a crafting/profession system into 4e, how?</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4256695, member: 64672"] Soo... I was reading that Craft/Profession thread over in rules when I read A completely valid scenario. My answer is the dwarf. If one must place a mechanical sense upon one's background allow them to choose various background nongamey skills and rate them in the following ranks... Layman, apprentice, journeyman, expert, and master. (Or, if we want three tiers; untrained, trained, and master.) Thus, the fighter is a layman. He makes an alcoholic drink that is 10 on the layman scale (Add in one half his level, because that's the 4e mechanic) and we've got a slightly above average drink from an untrained person. An untrained person may find it enjoyable, but it is two ranks (or a tier) below the trained/journeyman dwarf. Thus, the dwarf's beverage is above average for a skilled craftsmen. How does this system sit w/ people? It's not totally 'the dm makes it up as appropriate', nor is it skill points w/out story aspects. I think the dm and PC'd have to figure out one skill to be journeyman and one to be apprentice (at most) at level one (if the PC desires). Every time they tier up they go up on the five rank scale. Similarly, I think a poorly brewed beer by a master or an expert would probably be better than a layman's nat 20, but an apprentice or journeyman could possibly catch up to a higher rank. (Would this need to be more heavily codified?) Thoughts? Complaints? Love? Hate? Dance? Do you like rats as pets? If you would put a crafting/profession system into 4e, how? [/QUOTE]
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