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<blockquote data-quote="FireLance" data-source="post: 4256738" data-attributes="member: 3424"><p>It would depend entirely upon the answers to two questions:</p><p></p><p>1. What do I want Craft and Profession skills for?</p><p>2. How useful do I expect the Craft and Profession skills to be in the campaign?</p><p></p><p>If I just want the Craft and Profession skills for background flavor, and they are hardly ever going to matter in the campaign, then I would treat them no differently from the player telling me that his PC's hair is black and his eyes are blue. The player can write whatever background skill he wants on his character sheet, and on the rare occasions that it could be useful, I'll give him a bonus to a d20 roll ranging from +2 (slightly relevant) to +5 (directly relevant). </p><p></p><p>If the Craft and Profession skills are going to be a major part of the campaign (say, it is a seafaring campaign and the PCs are regularly faced with skill challenges to navigate their ship to the right destination, keep it afloat in storms, jury-rig it to meet specific needs or make ongoing repairs, etc.) then I will make the relevant skills available as choices for trained skills.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4256738, member: 3424"] It would depend entirely upon the answers to two questions: 1. What do I want Craft and Profession skills for? 2. How useful do I expect the Craft and Profession skills to be in the campaign? If I just want the Craft and Profession skills for background flavor, and they are hardly ever going to matter in the campaign, then I would treat them no differently from the player telling me that his PC's hair is black and his eyes are blue. The player can write whatever background skill he wants on his character sheet, and on the rare occasions that it could be useful, I'll give him a bonus to a d20 roll ranging from +2 (slightly relevant) to +5 (directly relevant). If the Craft and Profession skills are going to be a major part of the campaign (say, it is a seafaring campaign and the PCs are regularly faced with skill challenges to navigate their ship to the right destination, keep it afloat in storms, jury-rig it to meet specific needs or make ongoing repairs, etc.) then I will make the relevant skills available as choices for trained skills. [/QUOTE]
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