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To Critical Role or not...That is the question
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<blockquote data-quote="Bluebell" data-source="post: 8584758" data-attributes="member: 7034545"><p>Having actually come from the internet circles where CR is very big, I would definitely agree that it's a factor in 5e's success but not the sole reason for it. There was a <em>lot</em> of hype for 5e among new players when it first released because we all heard how accessible it was. CR just happened to come along when that hype was already going, and I'd say their success is due in part to people who were <em>already</em> interested in DnD, but had never played it themselves, wanting to watch it in action. </p><p></p><p>I'd say a less well-known show, but still very significant in bringing in new players, was The Adventure Zone, which started before Critical Role did and also continues to have a solid following.</p></blockquote><p></p>
[QUOTE="Bluebell, post: 8584758, member: 7034545"] Having actually come from the internet circles where CR is very big, I would definitely agree that it's a factor in 5e's success but not the sole reason for it. There was a [I]lot[/I] of hype for 5e among new players when it first released because we all heard how accessible it was. CR just happened to come along when that hype was already going, and I'd say their success is due in part to people who were [I]already[/I] interested in DnD, but had never played it themselves, wanting to watch it in action. I'd say a less well-known show, but still very significant in bringing in new players, was The Adventure Zone, which started before Critical Role did and also continues to have a solid following. [/QUOTE]
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