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To Critical Role or not...That is the question
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<blockquote data-quote="Professor Murder" data-source="post: 8585094" data-attributes="member: 6991813"><p>So according to the yearly census info that WotC takes on DnD, the current majority of DnD gamers is 30 and under. I am curious if this is reflective of those who engage on this forum, or is it made up of a lot of old men yelling at clouds. </p><p></p><p>I have been watching the 3rd campaign, mostly as background noise for me. I appreciate what CR has done to bring people into the hobby. I think that CR without 5e wouldn't be the same cultural phenomena. 5e being so approachable for new players means that views can be converted into players. So It's symbiotic after a sense. </p><p></p><p>Would 5e be as successful without CR? No. But not just CR. Without liveplay acting as a onramp free advertising for 5e and TTRPGs overall, how would new people with no previous exposure have been brought in. But I still feel 5e would have seen great success without CR. I think liveplay was something that would have broken through without CR specifically. CR is simply the most successful example of an extremely successful method of showcasing this hobby. But equally as important is the release of the best ruleset of DnD ever. I honestly feel that both issues play off each other and help explain 5e's success.</p></blockquote><p></p>
[QUOTE="Professor Murder, post: 8585094, member: 6991813"] So according to the yearly census info that WotC takes on DnD, the current majority of DnD gamers is 30 and under. I am curious if this is reflective of those who engage on this forum, or is it made up of a lot of old men yelling at clouds. I have been watching the 3rd campaign, mostly as background noise for me. I appreciate what CR has done to bring people into the hobby. I think that CR without 5e wouldn't be the same cultural phenomena. 5e being so approachable for new players means that views can be converted into players. So It's symbiotic after a sense. Would 5e be as successful without CR? No. But not just CR. Without liveplay acting as a onramp free advertising for 5e and TTRPGs overall, how would new people with no previous exposure have been brought in. But I still feel 5e would have seen great success without CR. I think liveplay was something that would have broken through without CR specifically. CR is simply the most successful example of an extremely successful method of showcasing this hobby. But equally as important is the release of the best ruleset of DnD ever. I honestly feel that both issues play off each other and help explain 5e's success. [/QUOTE]
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