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To Crunch or not to Crunch?
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<blockquote data-quote="hawkeyefan" data-source="post: 7011313" data-attributes="member: 6785785"><p>I'm fine with things the way they are. I wouldn't mind some new material, but I'd prefer anything like that to actually fit a niche not already addressed. So the Artificer and the Mystic classes seem okay to me because at least they are something thematically different from what we have. I also don't mind a few more subclasses, although I am not overly impressed with many of the UA options. </p><p></p><p>So at this time, I'd have to lean toward the Crunchy Enough option because I know there will be more no matter what....so I just hope they keep it reined in. I say this not because I want to deny anyone else the options they'd like to see, but rather out of personal preference, and out of the belief that I think the slower release is better for the edition.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7011313, member: 6785785"] I'm fine with things the way they are. I wouldn't mind some new material, but I'd prefer anything like that to actually fit a niche not already addressed. So the Artificer and the Mystic classes seem okay to me because at least they are something thematically different from what we have. I also don't mind a few more subclasses, although I am not overly impressed with many of the UA options. So at this time, I'd have to lean toward the Crunchy Enough option because I know there will be more no matter what....so I just hope they keep it reined in. I say this not because I want to deny anyone else the options they'd like to see, but rather out of personal preference, and out of the belief that I think the slower release is better for the edition. [/QUOTE]
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