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<blockquote data-quote="pming" data-source="post: 7011335" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Well, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6689464" target="_blank">MoonSong</a></u></strong></em>, I figured why not? I mean, if someone is ashamed to say one thing or the other then maybe that person should re-evaluate their decision because obviously something isn't sitting right with them.</p><p></p><p>Personally I haven't voted yet, and not sure if I should...but if I was to do it I'd probably pick the middle one. "Just Crunchy enough". Some crunch I don't care for, some crunch I may like, but overall I think the amount that WotC is putting out (e.g., not much) is a nice middle-ground. </p><p></p><p>For specific rule 'crunch' that I'd like to see...I'd like to see an optional skill system that is divorced from leveling up and the class system (so skills that a person learns and gets better at via using and such...not because they are level X or of class Y), I'd also like to see some more in-depth stuff for building and running businesses, manors, guild halls, castles, towers, keeps, etc (allowing for destruction/repair of such via sieges, natural disasters, etc).</p><p></p><p>For stuff I <em>don't</em> want to see...nit-picky special-snowflake-situational stuff. Typically this comes into play via subsystems that are there almost exclusively for some particular class, race or monster. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7011335, member: 45197"] Hiya! Well, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6689464"]MoonSong[/URL][/U][/B][/I], I figured why not? I mean, if someone is ashamed to say one thing or the other then maybe that person should re-evaluate their decision because obviously something isn't sitting right with them. Personally I haven't voted yet, and not sure if I should...but if I was to do it I'd probably pick the middle one. "Just Crunchy enough". Some crunch I don't care for, some crunch I may like, but overall I think the amount that WotC is putting out (e.g., not much) is a nice middle-ground. For specific rule 'crunch' that I'd like to see...I'd like to see an optional skill system that is divorced from leveling up and the class system (so skills that a person learns and gets better at via using and such...not because they are level X or of class Y), I'd also like to see some more in-depth stuff for building and running businesses, manors, guild halls, castles, towers, keeps, etc (allowing for destruction/repair of such via sieges, natural disasters, etc). For stuff I [I]don't[/I] want to see...nit-picky special-snowflake-situational stuff. Typically this comes into play via subsystems that are there almost exclusively for some particular class, race or monster. ^_^ Paul L. Ming [/QUOTE]
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