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<blockquote data-quote="JCraigmile" data-source="post: 7012045" data-attributes="member: 6872671"><p>I, for one, love all things crunchy. Looking back over the years at other editions, some of my absolutely favorite books are very crunch-oriented- The original Unearthed Arcana, Oriental Adventures, and the monster books from the old First Ed AD&D days. Second Ed had its share of crunchy but good Players Option books and the Spell Encyclopedias which I still have on my bookshelf today. Third edition... Just the stuff from WotC alone, maybe too much, but arguably some of the best crunchy stuff ever. I had three players who nigh onto overused the Dragon Compendium. Fourth Ed, for as many people who kinda look down on it, had PHB2 and PHB3. </p><p></p><p>Having recently gotten back into D&D after a long hiatus, it seems WotC has been mostly contented three core books, a lot of fluffy modules, and a newfound reliance on fan generated material of sorts. I think a couple of crunchier books detailing spells, magic items, class variants, and various conversions from other editions' successes would be very appropriate and welcome. Other than monster and spell books, maybe they could roll the rest up into one book, like the old Unearthed Arcana or Tome of Magic? I think oversaturating the game with short, brown-covered books for each class and race would be overkill Defining two or three races or race variants in any given sourcebook along with a new archetype for each class, some converted weapons from prior editions, and some other odds and ends would be perfectly sellable.</p><p></p><p>Sent from my LG-H901 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="JCraigmile, post: 7012045, member: 6872671"] I, for one, love all things crunchy. Looking back over the years at other editions, some of my absolutely favorite books are very crunch-oriented- The original Unearthed Arcana, Oriental Adventures, and the monster books from the old First Ed AD&D days. Second Ed had its share of crunchy but good Players Option books and the Spell Encyclopedias which I still have on my bookshelf today. Third edition... Just the stuff from WotC alone, maybe too much, but arguably some of the best crunchy stuff ever. I had three players who nigh onto overused the Dragon Compendium. Fourth Ed, for as many people who kinda look down on it, had PHB2 and PHB3. Having recently gotten back into D&D after a long hiatus, it seems WotC has been mostly contented three core books, a lot of fluffy modules, and a newfound reliance on fan generated material of sorts. I think a couple of crunchier books detailing spells, magic items, class variants, and various conversions from other editions' successes would be very appropriate and welcome. Other than monster and spell books, maybe they could roll the rest up into one book, like the old Unearthed Arcana or Tome of Magic? I think oversaturating the game with short, brown-covered books for each class and race would be overkill Defining two or three races or race variants in any given sourcebook along with a new archetype for each class, some converted weapons from prior editions, and some other odds and ends would be perfectly sellable. Sent from my LG-H901 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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