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To Crunch or not to Crunch?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7012113" data-attributes="member: 6677017"><p>It's hard for me to say, as I basically want them to release a defined set of new crunch, and then almost entirely fluff for the rest of the life of the game. I like to have a <em>complete</em> ruleset, not an ever growing one. (I know, I know, the only way to get that in D&D is with the old Rules Cyclopedia, but we're talking about what we want to see here.) </p><p></p><p>But that's because I'm all about settings, lore, and world-building in D&D. Every time a new subclass is introduced to the game it potentially changes the nature of my setting. Hmm...we have this Oath of the Crown paladin oath. I don't see anything wrong with it, but where does it fit in <em>my</em> world? Most subclasses, for instance, have actual setting identity for me--they aren't just mechanical tools to represent a character. A cleric is a priest, and they are invested with their Domain in a holy ceremony granting them their powers. Most deities only have one domain, and those who grant more than one grant them to different orders of priesthood. So if they toss in 15 new domains (<em>especially</em> if they are good ones!) then I have to retroactively adjust my world so that the priest of such and so <em>really</em> got this new domain instead of that old less appropriate domain, or I have to choose not to use them (and if they are good new options, then I <em>want</em> to use them). It requires me to make a hard choice. New material for an RPG shouldn't require deep pondering and consideration to determine whether to add it to your game, IMO. So far, the published expansions (SCAG and Elemental Evil Guide) have been okay, though I think the Pact of the Undying is a bit of a stretch and I don't have every race from EE in my world. But every time they make another subclass it potentially requires me to retcon my world, and that just isn't a feature to me.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7012113, member: 6677017"] It's hard for me to say, as I basically want them to release a defined set of new crunch, and then almost entirely fluff for the rest of the life of the game. I like to have a [I]complete[/I] ruleset, not an ever growing one. (I know, I know, the only way to get that in D&D is with the old Rules Cyclopedia, but we're talking about what we want to see here.) But that's because I'm all about settings, lore, and world-building in D&D. Every time a new subclass is introduced to the game it potentially changes the nature of my setting. Hmm...we have this Oath of the Crown paladin oath. I don't see anything wrong with it, but where does it fit in [I]my[/I] world? Most subclasses, for instance, have actual setting identity for me--they aren't just mechanical tools to represent a character. A cleric is a priest, and they are invested with their Domain in a holy ceremony granting them their powers. Most deities only have one domain, and those who grant more than one grant them to different orders of priesthood. So if they toss in 15 new domains ([I]especially[/I] if they are good ones!) then I have to retroactively adjust my world so that the priest of such and so [I]really[/I] got this new domain instead of that old less appropriate domain, or I have to choose not to use them (and if they are good new options, then I [I]want[/I] to use them). It requires me to make a hard choice. New material for an RPG shouldn't require deep pondering and consideration to determine whether to add it to your game, IMO. So far, the published expansions (SCAG and Elemental Evil Guide) have been okay, though I think the Pact of the Undying is a bit of a stretch and I don't have every race from EE in my world. But every time they make another subclass it potentially requires me to retcon my world, and that just isn't a feature to me. [/QUOTE]
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