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To DM or Not to DM: Need Advice
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<blockquote data-quote="JoeGKushner" data-source="post: 1604464" data-attributes="member: 1129"><p>I say get a new group together.</p><p></p><p>There are always two apsects to a role playing game. The first is the mechanics. One of my friend loves the game just to see what he can come up with. What combination of feats, classes and PrCs he can use to make himself into his ideal character. Another one of my friends makes the most interesting characters I've seen, but they are almost utter worthless in a fight.</p><p></p><p>So we have role playing and game mechanics. For the former, while the latter can influence it, it really is a free thing. Do you prefer role playing or using your character to crush your enemies?</p><p></p><p>I ask because most often the best way to get ahold of the rules is to do a little dungeon crawl. Pick up one of the many modules out there that focus on such (I still love the Sunless Citadel for this) and enjoy yourself. Heck, to get the hang of combat, you might even want to do a few gladiator style combats with the party on one side and the monsters on the other just to see how it plays.</p><p></p><p>For running an adventure, I suggest the following.</p><p>1. Read the adventure at least twice.</p><p>2. Know what your players are capable of.</p><p>3. Make notes on what you'll be changing. Use a highlighter and pen to mark out special information. It's your book. Do with it as you will.</p><p>4. Have fun and improvise when needed. Regardless of how good the adventure is, the party will do something not covered.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1604464, member: 1129"] I say get a new group together. There are always two apsects to a role playing game. The first is the mechanics. One of my friend loves the game just to see what he can come up with. What combination of feats, classes and PrCs he can use to make himself into his ideal character. Another one of my friends makes the most interesting characters I've seen, but they are almost utter worthless in a fight. So we have role playing and game mechanics. For the former, while the latter can influence it, it really is a free thing. Do you prefer role playing or using your character to crush your enemies? I ask because most often the best way to get ahold of the rules is to do a little dungeon crawl. Pick up one of the many modules out there that focus on such (I still love the Sunless Citadel for this) and enjoy yourself. Heck, to get the hang of combat, you might even want to do a few gladiator style combats with the party on one side and the monsters on the other just to see how it plays. For running an adventure, I suggest the following. 1. Read the adventure at least twice. 2. Know what your players are capable of. 3. Make notes on what you'll be changing. Use a highlighter and pen to mark out special information. It's your book. Do with it as you will. 4. Have fun and improvise when needed. Regardless of how good the adventure is, the party will do something not covered. [/QUOTE]
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