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To DM or Not to DM: Need Advice
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<blockquote data-quote="Calico_Jack73" data-source="post: 1604630" data-attributes="member: 14403"><p>I say take the plunge and give it a shot!</p><p></p><p>If I were you I'd try running them through a module that is set up for beginning DM's... namely Sunless Citadel for D&D 3.0. The rules are similar enough to 3.5 that there is no conversion needed. It'll give you a feel for the flow of a normal game and once you have the feel of the flow it will better help you plan out your own campaign.</p><p></p><p>Edit: On another note, most D&D oldsters have played through "Classic" modules and when they get together with other old players they reminice about those modules. Tomb of Horrors and Vault of the Drow are examples of 1E AD&D modules that most oldsters have played. It is something in common that they have... kind of like vets who get together to swap war stories even if they never served in the same location. Sunless Citadel is one of those experiences that most players of 3.X have in common. Everybody remembers Meepo and the Twig Blights from that module. Most of your 3.X Fighter players have gotten their hands on "Shatterspike" the same way (a Sundering +1 Sword that can Sunder up to +4 weapons).</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1604630, member: 14403"] I say take the plunge and give it a shot! If I were you I'd try running them through a module that is set up for beginning DM's... namely Sunless Citadel for D&D 3.0. The rules are similar enough to 3.5 that there is no conversion needed. It'll give you a feel for the flow of a normal game and once you have the feel of the flow it will better help you plan out your own campaign. Edit: On another note, most D&D oldsters have played through "Classic" modules and when they get together with other old players they reminice about those modules. Tomb of Horrors and Vault of the Drow are examples of 1E AD&D modules that most oldsters have played. It is something in common that they have... kind of like vets who get together to swap war stories even if they never served in the same location. Sunless Citadel is one of those experiences that most players of 3.X have in common. Everybody remembers Meepo and the Twig Blights from that module. Most of your 3.X Fighter players have gotten their hands on "Shatterspike" the same way (a Sundering +1 Sword that can Sunder up to +4 weapons). [/QUOTE]
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