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To DM or not to DM. That is the question. Any advice?
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<blockquote data-quote="Zethnos" data-source="post: 7504872" data-attributes="member: 6801842"><p>Yeah the good DMs I have played with all said the same thing about not being able to be a player for so long. I mostly use roll20 so I'm used to playing with complete strangers a lot. If I did DM for a long time I'd probably just go on there and find a game as a player like I have been doing haha.</p><p></p><p></p><p></p><p>Yeah I'm finding it rather difficult to balance. Like so far I have an overall idea of what the world is and what's happening on a grand scale. But I also find myself worrying about small details (though it's mostly for my enjoyment that I do this) such as, how many villages are near each major kingdom or city and how their economy works. It wouldn't bother me a bit if none of that information comes up at all, I just like doing the research for it. With that in mind though I have no real direction I want the players to go or any planned encounters yet. I plan to use a random encounter generator based on environment for the most part unless it's something for the story itself.</p><p></p><p>I'm actually very interested in posting all about my "world" for feedback, I just am not sure which thread that would go in or if people would be interested in hearing about it. It would be an extremely long post.</p><p></p><p></p><p></p><p>Yeah I have only really played D&D though I just joined a Starfinder group. The game I would run would be D&D 5e. I'm not sure at all as to how I would have it start yet. I have a general idea what I want the first few sessions to be able as far as setting the story, but it could really be started in any way. I don't really want to do the warn out things like you were all hired for x. The campaign I'm planning is mostly going to be about adventure and discovery.</p><p></p><p></p><p></p><p>Oh I have absolutely no clue at all as to what kind of an end this will have. In the start there will be like two main choices as to how the campaign will go based on their action. One of those choices will have like 6 sub choices and from there it's 100% up to them.</p><p></p><p></p><p></p><p>Yeah I always hate playing situations like that. It's extremely annoying.</p><p></p><p></p><p></p><p>But what about setting a problem up that would require them to go out and train and get stronger to defeat? Like say I put something that they either can't defeat on their own (right now) or they could if they were like 5 levels higher. Something that doesn't require you to really do it one certain way, but something that you put a lot of effort into working towards being able to defeat. Not necessarily fighting a boss but just something they will have to come back to and can't solve within the next few sessions.</p></blockquote><p></p>
[QUOTE="Zethnos, post: 7504872, member: 6801842"] Yeah the good DMs I have played with all said the same thing about not being able to be a player for so long. I mostly use roll20 so I'm used to playing with complete strangers a lot. If I did DM for a long time I'd probably just go on there and find a game as a player like I have been doing haha. Yeah I'm finding it rather difficult to balance. Like so far I have an overall idea of what the world is and what's happening on a grand scale. But I also find myself worrying about small details (though it's mostly for my enjoyment that I do this) such as, how many villages are near each major kingdom or city and how their economy works. It wouldn't bother me a bit if none of that information comes up at all, I just like doing the research for it. With that in mind though I have no real direction I want the players to go or any planned encounters yet. I plan to use a random encounter generator based on environment for the most part unless it's something for the story itself. I'm actually very interested in posting all about my "world" for feedback, I just am not sure which thread that would go in or if people would be interested in hearing about it. It would be an extremely long post. Yeah I have only really played D&D though I just joined a Starfinder group. The game I would run would be D&D 5e. I'm not sure at all as to how I would have it start yet. I have a general idea what I want the first few sessions to be able as far as setting the story, but it could really be started in any way. I don't really want to do the warn out things like you were all hired for x. The campaign I'm planning is mostly going to be about adventure and discovery. Oh I have absolutely no clue at all as to what kind of an end this will have. In the start there will be like two main choices as to how the campaign will go based on their action. One of those choices will have like 6 sub choices and from there it's 100% up to them. Yeah I always hate playing situations like that. It's extremely annoying. But what about setting a problem up that would require them to go out and train and get stronger to defeat? Like say I put something that they either can't defeat on their own (right now) or they could if they were like 5 levels higher. Something that doesn't require you to really do it one certain way, but something that you put a lot of effort into working towards being able to defeat. Not necessarily fighting a boss but just something they will have to come back to and can't solve within the next few sessions. [/QUOTE]
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To DM or not to DM. That is the question. Any advice?
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