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<blockquote data-quote="Wyvern" data-source="post: 459755" data-attributes="member: 2374"><p>I'm starting a new thread for a list of topics that still need to be addressed one way or anotehr in the Cosmonomicon. This is partly intended as a reminder for myself, since some of these are things that I intend to work on, but others are welcome to add to the list or to take responsibility for things on the list.</p><p></p><p>- Optional rules for acceleration/deceleration. I'm going to try to come up with something after I've had a chance to critique Chapter 4 and make barsoomcore's suggested changes to Chapter 5.</p><p></p><p>- A workable version of the Speed Demon feat (this may be tied to the acceleration rules).</p><p></p><p>- More prestige classes. BlackJaw gave a couple of suggestions a while back which I'm going to take a shot it, but it could be some time before I get around to it. Anyone else who wants to give them a try is welcome to.</p><p></p><p>- More equipment and magic items (especially the latter) for personal use.</p><p></p><p>- Rules for the effects of hull breaches in different media (i.e. fluid and vacuum).</p><p></p><p>- Rules for co-pilots (to be added to the vehicle design chapter).</p><p></p><p>- Rules for critical hits on vehicles. I still think a table of different effects would be neat; if the result you roll up isn't applicable, you can simply default to double damage.</p><p></p><p>- Alternate rules for damage to objects. I brought these up a while back, but nobody commented on them at the time. I'd like to add them as a sidebar, probably in the combat or vehicle design chapter. You can find them at <a href="http://www.msu.edu/~reesmatt/damage.rtf" target="_blank">http://www.msu.edu/~reesmatt/damage.rtf</a>. Let me know if you're agreeable to the idea.</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 459755, member: 2374"] I'm starting a new thread for a list of topics that still need to be addressed one way or anotehr in the Cosmonomicon. This is partly intended as a reminder for myself, since some of these are things that I intend to work on, but others are welcome to add to the list or to take responsibility for things on the list. - Optional rules for acceleration/deceleration. I'm going to try to come up with something after I've had a chance to critique Chapter 4 and make barsoomcore's suggested changes to Chapter 5. - A workable version of the Speed Demon feat (this may be tied to the acceleration rules). - More prestige classes. BlackJaw gave a couple of suggestions a while back which I'm going to take a shot it, but it could be some time before I get around to it. Anyone else who wants to give them a try is welcome to. - More equipment and magic items (especially the latter) for personal use. - Rules for the effects of hull breaches in different media (i.e. fluid and vacuum). - Rules for co-pilots (to be added to the vehicle design chapter). - Rules for critical hits on vehicles. I still think a table of different effects would be neat; if the result you roll up isn't applicable, you can simply default to double damage. - Alternate rules for damage to objects. I brought these up a while back, but nobody commented on them at the time. I'd like to add them as a sidebar, probably in the combat or vehicle design chapter. You can find them at [url]http://www.msu.edu/~reesmatt/damage.rtf[/url]. Let me know if you're agreeable to the idea. Wyvern [/QUOTE]
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