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<blockquote data-quote="GaimMastr" data-source="post: 6263552" data-attributes="member: 78167"><p><strong>Value Judgements</strong></p><p></p><p></p><p></p><p>"Doesnt change the fact that your rules makes shields a bad option".. Is a value judgement. Shields in the real world were used for a specific set of combat maneuvers and the fact that they give you a static benefit against all typical combat attacks is in and of itself a bit OP. Having to designate the specific uses of the shield is not a matter of my opinion it is by design of the flanking system for it to be functional within the mechanic.</p><p></p><p>As for Spring Attack, you still provoke AoO's from everyone else, just not the target of your spring attack. Which leaves you vulnerable to potentially a LOT of them. As for it being the one tactic that can get through my house rule, that was intentional. Most of my games rarely last past Lv11 or 12, With only 1 exception, my evil campaign. I run slow progression games and the fact that Spring attack requires a mess of prereqs is in and of itself a counterbalance. Of the party members I usually have had only 1 or 2 of them have it anyway, since there's really only 1 or 2 melee DPS/MEATSHIELD in any given party anyway.</p></blockquote><p></p>
[QUOTE="GaimMastr, post: 6263552, member: 78167"] [b]Value Judgements[/b] "Doesnt change the fact that your rules makes shields a bad option".. Is a value judgement. Shields in the real world were used for a specific set of combat maneuvers and the fact that they give you a static benefit against all typical combat attacks is in and of itself a bit OP. Having to designate the specific uses of the shield is not a matter of my opinion it is by design of the flanking system for it to be functional within the mechanic. As for Spring Attack, you still provoke AoO's from everyone else, just not the target of your spring attack. Which leaves you vulnerable to potentially a LOT of them. As for it being the one tactic that can get through my house rule, that was intentional. Most of my games rarely last past Lv11 or 12, With only 1 exception, my evil campaign. I run slow progression games and the fact that Spring attack requires a mess of prereqs is in and of itself a counterbalance. Of the party members I usually have had only 1 or 2 of them have it anyway, since there's really only 1 or 2 melee DPS/MEATSHIELD in any given party anyway. [/QUOTE]
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