To Fantasy Flight Games Reps

Storyteller01

First Post
It has been rumored that FFG will not be presenting any new material for Dragonstar anytime time soon. Unfortunately, there is a loyal following who is disappointed at this prospect. It has been suggested within our group that we could develope our own source books, for personal use.

WE DO NOT WISH TO PROFIT FROM THIS. THIS IS STRICTLY A PERSONAL VENTURE!

We would like your blessing on this. We would also some feed back, if possible. Please contact us at jgiesea81@yahoo.com, at your convenience. We hope to hear from you soon! ;)
 

log in or register to remove this ad

Just some samples...

Like any good RPG player, we've come up with some ideas. These are some of what I would like to see us use:

Dwarven Navigator

Alignment: Any
Hit Die: d6
Skill Points: 4 + (Int Modifier) per level

Class Skills:
Bluff (Cha), Craft (Int), Freefall (Dex), Navigation (Int), Pilot (Dex), Profession (Wis),
Repair Device (Int), Spot (Wis), Use Device (Int)

Requirements:
Feats:
Born Spacer, Skill Focus (Navigation)
Skills:
Navigation: 8 ranks
Pilot: 6 ranks
Spot: 6 ranks
Special:
Gravity Sense Ability


Level Attack Fort Ref Will Special
1 +0 +0 +2 +2 Navigation Mastery
2 +1 +0 +3 +3 "…like the back of my hand!!" +2
3 +1 +1 +3 +3 Flying Blind (Short Range)
4 +2 +1 +4 +4 "…like the back of my hand!!" +4
5 +2 +1 +4 +4 CYA
6 +3 +2 +5 +5 "…like the back of my hand!!" +6
7 +3 +2 +5 +5 Skill Focus (Gravity Sense)
8 +4 +2 +6 +6 "…like the back of my hand!!" +8
9 +4 +3 +6 +6 Flying Blind (Medium Range)
10 +5 +3 +7 +7 "…like the back of my hand!!" +10 Master Traveler



Weapon and Armor Proficiencies: The Dwarven Navigator gains no weapons or armor proficiencies.

Navigation Mastery (Ex): At first level, a Dwarven Navigator improves his Gravity Sense to such a degree that, given time, he can plot a flight path with far greater accuracy. With this ability a Dwarven Navigator can ‘Take 20’ on Navigation checks, provided that time allows (ie: x20 to the time of the Nav check). This ability cannot be used during combat, as it takes an extreme amount of concentration.

“… like the back of my hand!!” (Ex): As in, “I know space like the back of my hand!!”. This ability gives the Dwarven Navigator a +2 competence bonus to Navigation checks at every even level , with a maximum bonus of +10 at 10th level.

Flying Blind (Ex): At 3rd level, a Dwarven Navigator may use her Gravity Sense ability to gain a quick “snapshot” of their surroundings. Using this ability requires a standard action. The information gathered depends on the result of a Sense Gravity (Spot) Check.

Result Chart:
Planet or larger mass:----------- 5
Colossal V to Colossal VI:----- 10
Colossal IV to Colossal III:---- 15
Colossal to Colossal II:--------- 20
Gargantuan:---------------------- 25
Huge:----------------------------- 30
Large:---------------------------- 35
Medium:------------------------- 40
Small:---------------------------- 45
Tiny:----------------------------- 50
Diminutive:--------------------- 55

A Dwarven Navigator knows the distance and direction of all objects the fall under the roll result (ie: Krell rolls a 27 on his Spot check the Sense Gravity. He know knows the distance and direction of all objects of Gargantuan or larger size within range).

At 3rd level, the range of this ability is 25,000 ft + 5,000 ft per 2 Dwarven Navigator levels. At 9th level this range increases to 100,000 ft + 10,000 ft per Dwarven Navigator level.

Note: This ability cannot be used when on the surface of, or within close orbit of, a planet or larger celestial body. Since this is a search using gravitational effects, standard stealth systems are useless against this ability

CYA (Ex): As in “Cover Your Arse”. At 5th level, a Dwarven Navigator is so attuned to the gravitational forces around them that they can sense a botched teleport a split second before it happens. This ability can help them divert or lessen a potential disaster. After a failed Starcaster check (ie: Use Device), but BEFORE the teleport resolves, have the Dwarven Navigator make a Gravity Sense (Spot) check (DC: 20 + 1 per 5 that the Use Device check failed). If this check is successful, roll a Navigation Check check. Treat this roll as a Use Device roll for a Starcaster. The result of this roll must be used, regardless of the result. A Dwarven Navigator cannot ‘Take 20’ on this roll.


Skill Focus (Gravity Sense) (Ex): The Dwarven Navigator gains a +3 bonus to Spot checks when making a Gravity Sense check. This ability stacks with other feat bonuses to the Spot skill.

Master Traveler (Sp): At 10th level a Dwarven Navigator achieves the rank of Master Traveler. To commemorate this moment (and impress upon the new Master Traveler the amount of responsibility he carries) the Dwarven Navigator is given a special orb, roughly 6 inches across, constructed of liquid Mithral. This device allows a Dwarven Navigator to transport a ship as if it had a Starcaster, using his own life force as energy.

To do this, a Dwarven Navigator must meditate on the location desired for one minute, using the orb to focus their perceptions on the ebb and flow of spacetime. After this minute, a Dwarven Navigator makes a Gravity Sense check (DC: equal to the DC for making a Use Device check on a Starcaster). A leader may have other Dwarven Navigator’s help him, using the Co-operation rules in the DM Guide. The ship is teleported to the desired location, should the roll prove successful. Treat the roll as a ‘Teleport Mishap’ if it fails (the CYA ability cannot be used in this circumstance).

Regardless of the result of the check, the leader of this ritual takes 2 negative levels per starcaster charge that would normally be used (ie: a Huge ship requires 1 starcaster charge to teleport. The Dwarven Navigator would take 2 negative levels). These negative levels cannot become permanent level loss, and heal at a rate of one negative level per day. These levels may be evenly distributed to the other members of the ritual, with the leader taking any excess levels. Should the situation dictate that the levels cannot be evenly distributed (ie: 4 negative levels being distributed to 10 members), the leader takes all negative levels.



AND>>>

Dwarven Starfighter

Alignment: Any
Hit Die: d8
Skill Points: 4 + (Int Modifier) per level

Class Skills:
Bluff (Cha), Craft (Int), Freefall (Dex), Navigation (Int), Pilot (Dex), Profession (Wis),
Repair Device (Int), Spot (Wis), Use Device (Int)

Requirements:
Feats:
Alertness, Born Spacer, Skill Focus (Spot)
Skills:
Pilot: 8 ranks
Spot: 8 ranks
Use Device: 6 ranks
Special:
Gravity Sense Ability


Level Attack Fort Ref Will Special
1 +1 +0 +2 +0 Improved Gravity Sense (Short Range)
2 +2 +0 +3 +0 Gravity Sense ‘Lock’ (+1)
3 +3 +1 +3 +1 Bonus Feat
4 +4 +1 +4 +1 Gravity Sense ‘Lock’ (+2) Evasive Roll
5 +5 +1 +4 +1 Improved Gravity Sense (Medium Range)
6 +6 +2 +5 +2 Gravity Sense ‘Lock’ (+3)Bonus Feat
7 +7 +2 +5 +2 Improved Gravity Sense (Free Action), Intuitive Defense (Dex bonus to AC)
8 +8 +2 +6 +2 Gravity Sense ‘Lock’ (+4)
9 +9 +3 +6 +3 Bonus Feat
10 +10 +3 +7 +3 Improved Gravity Sense (Long Range), Gravity Sense ‘Lock’ (+5)



Weapon and Armor Proficiencies: The Dwarven Starfighter gains proficiency in simple and martial weapons. The Dwarven Starfighter gain proficiency in light armor.

Improved Gravity Sense (Ex): At first level, a Dwarven Starfighter may use their Gravity Sense ability to gain a quick “snapshot” of their surroundings. Using this ability requires a standard action. The information gathered depends on the result of a Sense Gravity (Spot) Check.

Result Chart:
Planet or larger mass:--------- Automatic
Colossal V to Colossal VI:----- 5
Colossal IV to Colossal III:---- 10
Colossal to Colossal II:--------- 15
Gargantuan:---------------------- 20
Huge:----------------------------- 25
Large:---------------------------- 30
Medium:------------------------- 35
Small:---------------------------- 40
Tiny:----------------------------- 45
Diminutive:--------------------- 50

A Dwarven Starfighter knows the distance and direction of all objects the fall under the roll result (ie: Krell rolls a 27 on his Spot check the Sense Gravity. He knows the distance and direction of all objects of Huge or larger size within range).

At 1st level the range of this ability is 25,000 ft + 5,000 ft per 2 Dwarven Starfighter levels. At 5th level this range increases to 100,000 ft + 10,000 ft per Dwarven Starfighter level. At 10th level the range of this ability increases to 400,000 ft + 40,000 ft per Dwarven Starfighter level.

At 7th level, a Dwarven Starfighter may use this ability as a free action at the beginning of their turn.

Note: This ability cannot be used when on the surface, or within close orbit, of a planet or larger celestial body. Since this ability is a search for gravitational effects, standard stealth systems are useless.

Gravity Sense Lock (Ex): When using the Improved Gravity Sense Ability, a Dwarven Starfighter may ‘lock’ onto a specific gravitational signature. This may be done as a free action after the ‘Improved Gravity Sense’ roll is made. This lock is maintained so long as the object stays within the ‘Improved Gravity Sense’ range. While ‘locked on’, a Dwarven Starfighter gains a +1 sense bonus to attack and AC against that object. This bonus increases at even levels to a maximum of +5 at 10th level. These additional bonuses may be applied to one ‘locked’ object, or several (maximum 1 object per +1 bonus). The Dwarven Starfighter may choose to divide these bonuses in any way he wishes, so long as the total of the lock bonuses do not exceed what the Dwarven Starfighter has earned.

A Dwarven Starfighter can only lock onto objects that the Improved Gravity Sense roll could have detected (example: Krell [from the previous example] could lock onto a Gargantuan object, but not a Large object).

Bonus Feat: A Dwarven Starfighter may choose any bonus feat available to pilots.

Evasive Roll (Ex): At 4th level, a Dwarven Starfighter becomes so attuned to his environment and flow of the fight that he can anticipate a hit, minimizing its affects. Twice per day, when the Dwarven Starfighter’s vehicle is struck by an attack, the pilot can make a Ref save (DC20). If this save is successful the pilot banks, swerves, rolls, or otherwise maneuvers his vehicle to avoid the brunt of the attack. Divide any damage from the attack by 2 before subtracting a vehicles hardness or damage resistance. The uses per day for this ability stacks with the ‘Pilot Evasion’ ability of the Pilot class.

Intuitive Defense (Ex): A Dwarven Starfighter has honed their Gravity Sense and Piloting skills to such a degree that they have a near supernatural ability to sense an incoming attack. A Dwarven Starfighter may add their Dex bonus to the AC of any ship they pilot.
 

Storyteller01 said:
It has been rumored that FFG will not be presenting any new material for Dragonstar anytime time soon.

It's not just a rumor. Take right from FFGs Dragonstar message board. The post is by Christian Petersen, CEO of Fantasy Flight Games.

Wednesday, July 14, 2004 - 09:26 am
------------------------------------
Hi all,

Just an official word. FFG is not planning any new DS book in the near future, but we are allowing the RPGA arm to continue to develop new content.

We are hoping to return to a 2nd edition some day. The current 5 books really encompass the whole vision for DS had, from FFG's perspective, in the first place, and DS sales (d20 in general) have dropped to a level where, unfortunately, DS no longer possible for us to support without major loss.

We ourselves love DS, and we would love nothing more than to make new books. Yet, with the current books, DS fans should have all they need to play in the Dragon Empire for as long as they want, additional support is not needed.

Also, critique well taken, this decision should have been announced already on the DS page. I will see to it!

Best Wishes,

Christian
CEO
FFG
 
Last edited:


thundershot said:
I wonder what this means for Mystic Eye Games adventure sequels.... I really enjoyed the ones so far...


Chris

It probably doesn't mean anything. From what I understand, MEG had a standing agreement for 3 adventures. They've had Raw Recruits, Heart of the Machine, and the as-yet-unprinted Veterans. Due to, well, numerous issues, the ETA for Vets is unknown. So, while FFG is letting DS slide for the time being, I would surmise that MEG is the last hope (at this time) for the setting's last gasp of product.

On a related note, I am personally looking into continuing DS product, if only in a pdf adventure capacity. I'm hoping since my name has been attached to MEG's product in the past, I might be able to get somewhere.
 

Thing is, both Heart of the Machine and Raw Recruits were develped separately (remember Thunderhead Games?) and just happened to be combined into one company. As I recall, Raw Recruits was supposed to be part one of a trilogy, with Veterns being part two. There was talk of a sequel to Heart of the Machine as well.... Hopefully all is not lost on this front.. :D I depend on adventures...


Chris
 

I think it SUCKS. Greg B. has been working on the Long Road sourcebook for a long time and now it's scraped. The whole focus on Midnight I guess has screwed their priorities. Dragonstar was one of my favorite settings of all time. Just a bit bitter now :(

Mike
 

qstor said:
I think it SUCKS. Greg B. has been working on the Long Road sourcebook for a long time and now it's scraped. The whole focus on Midnight I guess has screwed their priorities. Dragonstar was one of my favorite settings of all time. Just a bit bitter now :(

Mike

I hear you, I loved Dragonstar, played the RPGA games, and own all the books. :(
 

I guess that means that the Dragonstar Essential Collection is really an inventory close-out. Not that I mind, the price is unbelievably good and I'm finally getting my players to pick up copies of the books.

However, I'm hoping that by say, October, FFG will drastically reduce the price of the PDF versions of the Dragonstar books on DrivethruRPG. If there's no new product and no new printings coming out then there is no competition with retailers, which is a stated reason why FFG PDF prices are so high.
 

Remove ads

Top