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To feats or not to feats...
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<blockquote data-quote="Cortrillion" data-source="post: 6634374" data-attributes="member: 6795419"><p>So the feat system in dnd 5ed. as most of you have noticed I'm sure, is completely out of balance. Lets consider for example the two feats; Heavy armor mastery and Medium armor mastery. The first is just about the best feat in the game, 3 damage reduction from almost all melee combat hits, really powerful, maybe even "overpowerd". Then look at medium armor mastery, +1 ac IF you already have 16 dex. or higher, and no disadvantage on stealth rolls when using medium armor, but only 2 types of medium armor even confers a disadvantage to stealth rolls. But it gets worse, heavy armor mastery also adds +1 str. the medium armor mastery doesn't. And lastly of cause, lets look at light armor mastery... It doesn't exist...</p><p></p><p>So, how do you guys get around this, do you just not use feats. Or are you okay with some players stacking all the crazy unbalanced feats on top of each other, when other players don't have access to the same type of powercreep. </p><p></p><p>Fx. a paladin with Heavy armor mastery, Polearm mastery, Great weapon mastery and sentinel, this isn't even bad roll-play, all of it fits well with a holy knight type character. Put on the other side a viking type fighter, Shield mastery.... and maybe medium armor mastery, he is in chain mail after all, he isn't stealthy and he has 14 dex. since he is a warrior, okay then what about... one handed weapon mastery(non existent), charger (really bad but hay..) ok i'm out of ideas. Maybe keen mind so he always know where north is... </p><p></p><p>My problem is, since we only have the "early access" to Dnd 5ed. We are in need of a lot of patches... or maybe house rules. What do you guys do?</p></blockquote><p></p>
[QUOTE="Cortrillion, post: 6634374, member: 6795419"] So the feat system in dnd 5ed. as most of you have noticed I'm sure, is completely out of balance. Lets consider for example the two feats; Heavy armor mastery and Medium armor mastery. The first is just about the best feat in the game, 3 damage reduction from almost all melee combat hits, really powerful, maybe even "overpowerd". Then look at medium armor mastery, +1 ac IF you already have 16 dex. or higher, and no disadvantage on stealth rolls when using medium armor, but only 2 types of medium armor even confers a disadvantage to stealth rolls. But it gets worse, heavy armor mastery also adds +1 str. the medium armor mastery doesn't. And lastly of cause, lets look at light armor mastery... It doesn't exist... So, how do you guys get around this, do you just not use feats. Or are you okay with some players stacking all the crazy unbalanced feats on top of each other, when other players don't have access to the same type of powercreep. Fx. a paladin with Heavy armor mastery, Polearm mastery, Great weapon mastery and sentinel, this isn't even bad roll-play, all of it fits well with a holy knight type character. Put on the other side a viking type fighter, Shield mastery.... and maybe medium armor mastery, he is in chain mail after all, he isn't stealthy and he has 14 dex. since he is a warrior, okay then what about... one handed weapon mastery(non existent), charger (really bad but hay..) ok i'm out of ideas. Maybe keen mind so he always know where north is... My problem is, since we only have the "early access" to Dnd 5ed. We are in need of a lot of patches... or maybe house rules. What do you guys do? [/QUOTE]
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