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<blockquote data-quote="Delandel" data-source="post: 6634415" data-attributes="member: 81364"><p>Heavy Armor feat definitely seems too good early on. It nullifies the damage of your average early game baddies, goblins kobolds zombies etc. I think if your entire party had this it would be problematic, but if its just one dude its not so bad because he's not the only one that will be attacked. In fact, if I was a kobold with a slingshot, I'd probably be aiming my rocks at the squishy person in a robe, not the one in bulky armor. Also it scales very poorly. Mid and late game the monsters are doing way more damage per hit and ignoring 3 is actually weak.</p><p></p><p>For me, the two problematic feats are Great Weapon Master and Sharpshooter. The damage increase from these feats are absurd. In theory, -5 to hit for +10 damage is a worthy trade, but in practice with how easily a characters +hit scales up versus how slow monster AC climbs, it quickly becomes a no brainer to abuse. The result is an enormous increase in damage output, but monster HP isn't calculated with feats in mind. The result is that monsters are killed way faster than intended.</p><p></p><p>Not just that but these two feats greatly outpace alternative damage options. GWM is the biggest reason why two weapon fighting can't compete.</p><p></p><p>I still allow everything in my games because even these overpowered feats don't break the game. I still wish they did a better job at balancing though.</p></blockquote><p></p>
[QUOTE="Delandel, post: 6634415, member: 81364"] Heavy Armor feat definitely seems too good early on. It nullifies the damage of your average early game baddies, goblins kobolds zombies etc. I think if your entire party had this it would be problematic, but if its just one dude its not so bad because he's not the only one that will be attacked. In fact, if I was a kobold with a slingshot, I'd probably be aiming my rocks at the squishy person in a robe, not the one in bulky armor. Also it scales very poorly. Mid and late game the monsters are doing way more damage per hit and ignoring 3 is actually weak. For me, the two problematic feats are Great Weapon Master and Sharpshooter. The damage increase from these feats are absurd. In theory, -5 to hit for +10 damage is a worthy trade, but in practice with how easily a characters +hit scales up versus how slow monster AC climbs, it quickly becomes a no brainer to abuse. The result is an enormous increase in damage output, but monster HP isn't calculated with feats in mind. The result is that monsters are killed way faster than intended. Not just that but these two feats greatly outpace alternative damage options. GWM is the biggest reason why two weapon fighting can't compete. I still allow everything in my games because even these overpowered feats don't break the game. I still wish they did a better job at balancing though. [/QUOTE]
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