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To feats or not to feats...
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<blockquote data-quote="Celtavian" data-source="post: 6635119" data-attributes="member: 5834"><p>I use feats. Customization is enjoyed by players. </p><p></p><p>I let them choose feats according to the concept. Players get bored playing the same thing over and over again. So that prevents the same feats from being chosen every campaign. </p><p></p><p>Some feats are better than others. I've added feats or abilities on feats to balance them out. We added the ability to use spells at close range to Warcaster. We added a feat to give TWF and Dueling fighters with no shield the =5/+10 damage. Heavy Armor Mastery is powerful, but not OP. A HAM can be brought down. Given the heavy damage of 5E, we don't mind a heavy armor wearer having more survivability. </p><p></p><p>The main problem with feats we didn't like was overshadowing other types of characters even of the same class. That doesn't sit well with me or most in the group.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6635119, member: 5834"] I use feats. Customization is enjoyed by players. I let them choose feats according to the concept. Players get bored playing the same thing over and over again. So that prevents the same feats from being chosen every campaign. Some feats are better than others. I've added feats or abilities on feats to balance them out. We added the ability to use spells at close range to Warcaster. We added a feat to give TWF and Dueling fighters with no shield the =5/+10 damage. Heavy Armor Mastery is powerful, but not OP. A HAM can be brought down. Given the heavy damage of 5E, we don't mind a heavy armor wearer having more survivability. The main problem with feats we didn't like was overshadowing other types of characters even of the same class. That doesn't sit well with me or most in the group. [/QUOTE]
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