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Story Hour
To Find a King (updated 06/26)
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<blockquote data-quote="Mortepierre" data-source="post: 2117032" data-attributes="member: 9765"><p>Hi and welcome to this SH!</p><p></p><p>Truly this is an auspicious week for me. Two new readers and my SH on page 1 for two days on a row! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Thank you for your compliments. That's exactly what new authors such as myself need to be motivated to 'keep up the good work'.</p><p></p><p></p><p></p><p>I totally agree. Fact is, I can't stand a campaign where the PC don't have a background. I mean, they didn't just wake up one day and decided to become adventurers! We are the sum of our experiences. Our past guides us in our future choices. Thus, it's only logical that the characters we play should enjoy the same.. ah.. logical development.</p><p></p><p></p><p></p><p>Best.. rpg accessory.. EVER!</p><p></p><p>GRP really outdid themselves with that one. Perfect, logical, and so full of details! Once I read it, I knew I had to use it in my campaign. Actually, the most difficult part was to decide which story hook <em>not</em> to use!</p><p></p><p>Of course, due to one major secret (yes, the big C <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ), I had to forbid my players from coming within 10 ft. of it but it was worth it. Oh, and its companion volume (the Book of Fiends) is solid gold too.</p><p></p><p></p><p></p><p>Well.. can't help with that. If they do, I find it sad (either that they can't stand the competition or that their ego requires them to resort to such means). I would rather see my thread 'bumped' back to page 1 by new readers such as yourself.</p><p></p><p>If you don't mind me asking, could you post a link to your group's SH? Even if it hasn't been updated in a while, I would like to take a look at it.</p><p></p><p></p><p></p><p>I couldn't agree more. Sep's work, for instance, is outstanding. I would buy a novel of his without a second thought. If I was an editor, I would visit these boards regularly to pick new authors on a daily basis.</p><p></p><p></p><p></p><p>T'is no big secret. The answer is Belgium, the french-speaking part of it actually. So, yes, you presumed correctly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I wouldn't dare to jump to conclusions about the real influence of a group's country or language on the game. After all (and with apologies to our US friends), a common enough stereotype in Europe is that US gamers are mostly powergamers while europeans are role-players first and foremost. Having played (thanks to the RPGA) with gamers from both sides of the 'pond', I know nothing could be further from the truth but old ideas die hard it seems <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>That said, it's true we europeans have generally a rich tradition of storytelling. Besides, if we want to know what a real castle looks like, all we have to do is take a trip to the next town. The countryside is full of them! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Mortepierre, post: 2117032, member: 9765"] Hi and welcome to this SH! Truly this is an auspicious week for me. Two new readers and my SH on page 1 for two days on a row! :p Thank you for your compliments. That's exactly what new authors such as myself need to be motivated to 'keep up the good work'. I totally agree. Fact is, I can't stand a campaign where the PC don't have a background. I mean, they didn't just wake up one day and decided to become adventurers! We are the sum of our experiences. Our past guides us in our future choices. Thus, it's only logical that the characters we play should enjoy the same.. ah.. logical development. Best.. rpg accessory.. EVER! GRP really outdid themselves with that one. Perfect, logical, and so full of details! Once I read it, I knew I had to use it in my campaign. Actually, the most difficult part was to decide which story hook [I]not[/I] to use! Of course, due to one major secret (yes, the big C :] ), I had to forbid my players from coming within 10 ft. of it but it was worth it. Oh, and its companion volume (the Book of Fiends) is solid gold too. Well.. can't help with that. If they do, I find it sad (either that they can't stand the competition or that their ego requires them to resort to such means). I would rather see my thread 'bumped' back to page 1 by new readers such as yourself. If you don't mind me asking, could you post a link to your group's SH? Even if it hasn't been updated in a while, I would like to take a look at it. I couldn't agree more. Sep's work, for instance, is outstanding. I would buy a novel of his without a second thought. If I was an editor, I would visit these boards regularly to pick new authors on a daily basis. T'is no big secret. The answer is Belgium, the french-speaking part of it actually. So, yes, you presumed correctly ;) I wouldn't dare to jump to conclusions about the real influence of a group's country or language on the game. After all (and with apologies to our US friends), a common enough stereotype in Europe is that US gamers are mostly powergamers while europeans are role-players first and foremost. Having played (thanks to the RPGA) with gamers from both sides of the 'pond', I know nothing could be further from the truth but old ideas die hard it seems :heh: That said, it's true we europeans have generally a rich tradition of storytelling. Besides, if we want to know what a real castle looks like, all we have to do is take a trip to the next town. The countryside is full of them! :lol: [/QUOTE]
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