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To fudge or not to fudge: that is the question
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<blockquote data-quote="DEFCON 1" data-source="post: 6782075" data-attributes="member: 7006"><p>I do fudge, because I play with a bunch of improvisers and theater people, and for us the dynamics of a fun and engaging story trump mechanics. We use dice as an improv aid (despite being able to completely improvise the entire session if we really wanted to), and when the dice get slightly off in giving us that aid to create the fun and engaging story, I'll fudge them. So for instance... the sneak attack by the rogue that snuck up on the guard did 23 hit points and the guard has 24. Since it was close enough to be an insta-take out, it's close enough for our story to just have the guard go down in a heap rather than waste time for the rogue to make a second attack just to take off that one remaining hit point. By the same token though... I wouldn't make that fudge if the differences were starker than that. The guard has 24 and takes 17... yeah, he's staying up and the players have to react to it.</p><p></p><p>And that pretty much goes for all dice across the board. If the rolls are almost good enough to create those occasional moments of coolness, I'm not so precious about the numbers to worry about it and will sometimes give it to them (or by the same token give them to myself and make them suffer the consequences.)</p><p></p><p>And quite frankly I don't give a rat's ass if some people find that method of DMing horrifying. They're not at my table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6782075, member: 7006"] I do fudge, because I play with a bunch of improvisers and theater people, and for us the dynamics of a fun and engaging story trump mechanics. We use dice as an improv aid (despite being able to completely improvise the entire session if we really wanted to), and when the dice get slightly off in giving us that aid to create the fun and engaging story, I'll fudge them. So for instance... the sneak attack by the rogue that snuck up on the guard did 23 hit points and the guard has 24. Since it was close enough to be an insta-take out, it's close enough for our story to just have the guard go down in a heap rather than waste time for the rogue to make a second attack just to take off that one remaining hit point. By the same token though... I wouldn't make that fudge if the differences were starker than that. The guard has 24 and takes 17... yeah, he's staying up and the players have to react to it. And that pretty much goes for all dice across the board. If the rolls are almost good enough to create those occasional moments of coolness, I'm not so precious about the numbers to worry about it and will sometimes give it to them (or by the same token give them to myself and make them suffer the consequences.) And quite frankly I don't give a rat's ass if some people find that method of DMing horrifying. They're not at my table. ;) [/QUOTE]
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