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To fudge or not to fudge: that is the question
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<blockquote data-quote="Imaculata" data-source="post: 6782444" data-attributes="member: 6801286"><p>As a general rule, I do not fudge. I roll most of my dice in full view of the players too, especially when it comes to combat. But there are exceptions. </p><p></p><p>I may occasionally boost the hit points of a monster a bit, or declare that a monster is dead, even though it technically still had 1 hp left. Sometimes a boss is going down faster than intended, and I want all players to have the chance to fight it. So I make make changes if that be the case.</p><p></p><p>The most important rule to me, is that the fun of the players comes first. Fudging should never harm the fun that the players are having. I'm not going to rob my players of a victory, by fudging the dice in the favor of an enemy. That is a no-no. But I'm not above giving them a victory a little easier. Especially if it fits a good role playing moment. </p><p></p><p>For example, I had an enemy pirate fall off a ship, and get grabbed by a crocodile. I didn't roll for damage, and just crossed that enemy off as dead. I gave the players a colorful description of how the crocodile ripped the poor guy to pieces, much to the delight of the players. Storytelling comes first for me, and statistics are secondary.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6782444, member: 6801286"] As a general rule, I do not fudge. I roll most of my dice in full view of the players too, especially when it comes to combat. But there are exceptions. I may occasionally boost the hit points of a monster a bit, or declare that a monster is dead, even though it technically still had 1 hp left. Sometimes a boss is going down faster than intended, and I want all players to have the chance to fight it. So I make make changes if that be the case. The most important rule to me, is that the fun of the players comes first. Fudging should never harm the fun that the players are having. I'm not going to rob my players of a victory, by fudging the dice in the favor of an enemy. That is a no-no. But I'm not above giving them a victory a little easier. Especially if it fits a good role playing moment. For example, I had an enemy pirate fall off a ship, and get grabbed by a crocodile. I didn't roll for damage, and just crossed that enemy off as dead. I gave the players a colorful description of how the crocodile ripped the poor guy to pieces, much to the delight of the players. Storytelling comes first for me, and statistics are secondary. [/QUOTE]
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