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To fudge or not to fudge: that is the question
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<blockquote data-quote="Mercule" data-source="post: 6782492" data-attributes="member: 5100"><p>I rarely fudge. For the most part, I stand by the idea of real risks. That said, yeah, I tweak things, on occasion.</p><p></p><p>The first time the PCs ran into energy draining undead in 5E, I made sure the undead hit a PC, just to give them a feel for the mechanic in a situation with only one foe, rather than after they'd gotten in too deep with a horde. I've also saved PCs from going out like a chump or kept the BBEG around for long enough to do <u>something</u>, just so the group felt like they'd done something noteworthy (unless the PCs actually planned and surprised him).</p><p></p><p>I do <u>not</u> fudge to significantly increase or decrease PC survivability. I generally do it only to make otherwise predictable results more interesting or to decrease frustration with the game.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6782492, member: 5100"] I rarely fudge. For the most part, I stand by the idea of real risks. That said, yeah, I tweak things, on occasion. The first time the PCs ran into energy draining undead in 5E, I made sure the undead hit a PC, just to give them a feel for the mechanic in a situation with only one foe, rather than after they'd gotten in too deep with a horde. I've also saved PCs from going out like a chump or kept the BBEG around for long enough to do [U]something[/U], just so the group felt like they'd done something noteworthy (unless the PCs actually planned and surprised him). I do [U]not[/U] fudge to significantly increase or decrease PC survivability. I generally do it only to make otherwise predictable results more interesting or to decrease frustration with the game. [/QUOTE]
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To fudge or not to fudge: that is the question
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