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To fudge or not to fudge: that is the question
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<blockquote data-quote="DEFCON 1" data-source="post: 6782626" data-attributes="member: 7006"><p>Well, I'm not seeing it necessarily as black-and-white, maybe that's where we're differing. I mean... I understand where Imaculata is coming from and agree with him, mainly because I don't run my games in the sandbox style of "Everything is out there as-is, don't go to X location if you aren't high enough level to defeat the monsters because you *will* get killed."</p><p></p><p>So in my games, I am "on the side of the players" in that the adventures I design that they go on are usually appropriate for the characters involved. The encounters are designed such that <em>most</em> of the time the party is going to win. I mean... that's the whole reason for having CRs in the first place... so that DMs know the relative power level of the encounters to be somewhat certain of how the party might fare.</p><p></p><p>From the way you made your opinion sound... a DM "playing fair" doesn't actually take the party into account when designing encounters. If the DM has built their world such that at a particular point an Ancient Red Dragon feels the need to attack and raze a small village (wherein the six level 3 party members are found)... oh well. The story and world was designed for the dragon to do that action, and it's not "fair" if the DM decides "You know what... maybe I don't need to throw an Ancient Red Dragon against the party"?</p><p></p><p>Granted... "Ancient Red Dragon vs level 3 party" is an exaggeration on my part for effect, but the point stands. Do you consider designing encounters that are "appropriate" for the party to face (rather than arbitrarily placing monsters on the game board of your world and if the PCs happen to go there, sucks to be them) to be not a "fair" game on the part of the DM?</p><p></p><p>No judgement either way... I've seen enough DMs on the boards here who absolutely play that way and if it works for them, great... but I'm sure you can certainly see how many other DMs do not build their adventures (as opposed to their "worlds") in that way.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6782626, member: 7006"] Well, I'm not seeing it necessarily as black-and-white, maybe that's where we're differing. I mean... I understand where Imaculata is coming from and agree with him, mainly because I don't run my games in the sandbox style of "Everything is out there as-is, don't go to X location if you aren't high enough level to defeat the monsters because you *will* get killed." So in my games, I am "on the side of the players" in that the adventures I design that they go on are usually appropriate for the characters involved. The encounters are designed such that [i]most[/i] of the time the party is going to win. I mean... that's the whole reason for having CRs in the first place... so that DMs know the relative power level of the encounters to be somewhat certain of how the party might fare. From the way you made your opinion sound... a DM "playing fair" doesn't actually take the party into account when designing encounters. If the DM has built their world such that at a particular point an Ancient Red Dragon feels the need to attack and raze a small village (wherein the six level 3 party members are found)... oh well. The story and world was designed for the dragon to do that action, and it's not "fair" if the DM decides "You know what... maybe I don't need to throw an Ancient Red Dragon against the party"? Granted... "Ancient Red Dragon vs level 3 party" is an exaggeration on my part for effect, but the point stands. Do you consider designing encounters that are "appropriate" for the party to face (rather than arbitrarily placing monsters on the game board of your world and if the PCs happen to go there, sucks to be them) to be not a "fair" game on the part of the DM? No judgement either way... I've seen enough DMs on the boards here who absolutely play that way and if it works for them, great... but I'm sure you can certainly see how many other DMs do not build their adventures (as opposed to their "worlds") in that way. [/QUOTE]
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