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To fudge or not to fudge: that is the question
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<blockquote data-quote="KaptainRon" data-source="post: 6783193" data-attributes="member: 6801235"><p>I am an very experienced player, but a novice DM, so I have been reading this thread with interest to pick up some points of view I may not have thought of myself.</p><p></p><p>I have fudged along the way. I have done the bump up the HP if the encounter is going too quickly. I figured that I might not have built the encounter properly, and adjusted. Now, I plan it a little better, and will have contingency waves of combatants depending on the flow of the encounter. I have reduced HP if it made the scene better, i.e. reward a character for doing something incredible, or to get rid of the last few minions after the Big Bad is down.</p><p></p><p>I really try to not fudge die rolls, but I sometimes see exceptions that make me want to do so. One of my first times running, in 4th edition, my dice could not stop criting. One character in particular had 5 crits against him in two early encounters. He was dropped early both times. Now comes the big encounter, and he gets two attacks against him, and they crit as well. I changed those to hits, simply because he would be down again early, and his night would have been spent doing almost nothing in any of the combats. I know he definitely wasn't having fun at that point. He did go down eventually, but he at least got to do something before that happened. He managed to pull off a maneuver that was impressive, and he was happy with that. Sort of like a really nice putt in golf can help you forget all the slices you did beforehand. I would like to think that may have been a proper time to fudge. I just wish my dice would roll like that when I am on the other side of the screen.</p></blockquote><p></p>
[QUOTE="KaptainRon, post: 6783193, member: 6801235"] I am an very experienced player, but a novice DM, so I have been reading this thread with interest to pick up some points of view I may not have thought of myself. I have fudged along the way. I have done the bump up the HP if the encounter is going too quickly. I figured that I might not have built the encounter properly, and adjusted. Now, I plan it a little better, and will have contingency waves of combatants depending on the flow of the encounter. I have reduced HP if it made the scene better, i.e. reward a character for doing something incredible, or to get rid of the last few minions after the Big Bad is down. I really try to not fudge die rolls, but I sometimes see exceptions that make me want to do so. One of my first times running, in 4th edition, my dice could not stop criting. One character in particular had 5 crits against him in two early encounters. He was dropped early both times. Now comes the big encounter, and he gets two attacks against him, and they crit as well. I changed those to hits, simply because he would be down again early, and his night would have been spent doing almost nothing in any of the combats. I know he definitely wasn't having fun at that point. He did go down eventually, but he at least got to do something before that happened. He managed to pull off a maneuver that was impressive, and he was happy with that. Sort of like a really nice putt in golf can help you forget all the slices you did beforehand. I would like to think that may have been a proper time to fudge. I just wish my dice would roll like that when I am on the other side of the screen. [/QUOTE]
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