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To fudge or not to fudge: that is the question
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<blockquote data-quote="Endur" data-source="post: 6785732" data-attributes="member: 3346"><p>I don't understand why you need to fudge.</p><p></p><p>Hypotheticals:</p><p></p><p>1) Players are bored; GM wants the fight to be over so that we can do something that will be more interesting. Instead of having players insta-kill the monsters on their next to-hit roll, the monsters could flee, surrender, feign death, etc. No fudging required to end the fight. You can also just hand-wave the fight narrartively and say, "the PCs defeat the party of orcs" without rolling dice.</p><p></p><p>2) Monsters are winning the fight and/or going to reduce one or more players to zero hit points and GM doesn't want players to die. D&D allows you to have people reduced to zero hit points be unconscious, the monsters don't have to kill enemies if they don't want to.</p><p></p><p>And so on. There are plenty of options for the GMs to accomplish what they want to. No need to modify monsters or die rolls during the fight.</p><p></p><p>Maybe the GM wants Darth Vader to be an epic bad guy, but Luke rolled a high charisma check to persuade Darth Vader to change sides. I'm not going to increase Darth Vader's resistance to charisma checks just because I didn't like the die roll result.</p></blockquote><p></p>
[QUOTE="Endur, post: 6785732, member: 3346"] I don't understand why you need to fudge. Hypotheticals: 1) Players are bored; GM wants the fight to be over so that we can do something that will be more interesting. Instead of having players insta-kill the monsters on their next to-hit roll, the monsters could flee, surrender, feign death, etc. No fudging required to end the fight. You can also just hand-wave the fight narrartively and say, "the PCs defeat the party of orcs" without rolling dice. 2) Monsters are winning the fight and/or going to reduce one or more players to zero hit points and GM doesn't want players to die. D&D allows you to have people reduced to zero hit points be unconscious, the monsters don't have to kill enemies if they don't want to. And so on. There are plenty of options for the GMs to accomplish what they want to. No need to modify monsters or die rolls during the fight. Maybe the GM wants Darth Vader to be an epic bad guy, but Luke rolled a high charisma check to persuade Darth Vader to change sides. I'm not going to increase Darth Vader's resistance to charisma checks just because I didn't like the die roll result. [/QUOTE]
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To fudge or not to fudge: that is the question
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