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To fudge or not to fudge: that is the question
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<blockquote data-quote="Miladoon" data-source="post: 6786986" data-attributes="member: 6801438"><p>I wanted to try something fun and run my older B1-12 modules with 5E. Instead of converting them before the game started, I moved my sliders around during the game. According to the definition, I fudged. The good thing is, I won't have to fudge again when I play them again with 5E. That was not just creating DCs on the fly and raising/lowering HP. I fingered treasure hoards, too.</p><p></p><p>I know the theory is not solid but there are some considerations. Do your random encounters make sense? Do you reroll a random dungeon result? I mean, 3 unguarded treasure vaults in a row is pretty sweet. What about that player that has a 'build'. They need that +2 Glaive to be roxxor. Does that weapon just kinda show up next plunder? How do you determine XP awards? Do you have to kill exactly this many monsters to gain a level? I typically just announce to everyone at the end of session how much xp they get.</p><p></p><p>EDIT: Oh I thought of something funny but forgot to add it. I picture a Boromir meme..."One does not simply walk into 5E without fudging..."</p></blockquote><p></p>
[QUOTE="Miladoon, post: 6786986, member: 6801438"] I wanted to try something fun and run my older B1-12 modules with 5E. Instead of converting them before the game started, I moved my sliders around during the game. According to the definition, I fudged. The good thing is, I won't have to fudge again when I play them again with 5E. That was not just creating DCs on the fly and raising/lowering HP. I fingered treasure hoards, too. I know the theory is not solid but there are some considerations. Do your random encounters make sense? Do you reroll a random dungeon result? I mean, 3 unguarded treasure vaults in a row is pretty sweet. What about that player that has a 'build'. They need that +2 Glaive to be roxxor. Does that weapon just kinda show up next plunder? How do you determine XP awards? Do you have to kill exactly this many monsters to gain a level? I typically just announce to everyone at the end of session how much xp they get. EDIT: Oh I thought of something funny but forgot to add it. I picture a Boromir meme..."One does not simply walk into 5E without fudging..." [/QUOTE]
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