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To fudge or not to fudge: that is the question
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<blockquote data-quote="Rhenny" data-source="post: 6787098" data-attributes="member: 18333"><p>If a DM is good at improvisation and has contingency plans, and can run NPCs/monsters using a variety of motivations/reactions, there is no need to fudge die rolls. </p><p></p><p>Additionally, the DM needs to know his/her players well so that all of the improve, contingencies, monster motivations/reactions work for them.</p><p></p><p>Sometimes death happens and even a TPK might happen. If I pre-think the possibility of that occurring, I can usually react and give the players what they want as a result. In some cases, the PC dies and the other PCs have to find a way to raise him or her, or the player just decides to play a new PC. I've had a number of players enjoy their PCs death and use it as an opportunity to move on and try something new. In other cases, a world event or an npc/monster/god happens to provide an answer or path to take that helps the PCs reestablish their party for a cost.</p><p></p><p>I used to fudge rolls, but grew out of it as I became a more experienced DM. Now, if I fudge, I bend the narrative (usually with some input from the players involved), and any narrative bending always keeps in mind the overall story that makes up the campaign. If it makes a better story, and the players will buy into it, it works.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6787098, member: 18333"] If a DM is good at improvisation and has contingency plans, and can run NPCs/monsters using a variety of motivations/reactions, there is no need to fudge die rolls. Additionally, the DM needs to know his/her players well so that all of the improve, contingencies, monster motivations/reactions work for them. Sometimes death happens and even a TPK might happen. If I pre-think the possibility of that occurring, I can usually react and give the players what they want as a result. In some cases, the PC dies and the other PCs have to find a way to raise him or her, or the player just decides to play a new PC. I've had a number of players enjoy their PCs death and use it as an opportunity to move on and try something new. In other cases, a world event or an npc/monster/god happens to provide an answer or path to take that helps the PCs reestablish their party for a cost. I used to fudge rolls, but grew out of it as I became a more experienced DM. Now, if I fudge, I bend the narrative (usually with some input from the players involved), and any narrative bending always keeps in mind the overall story that makes up the campaign. If it makes a better story, and the players will buy into it, it works. [/QUOTE]
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