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To fudge or not to fudge: that is the question
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<blockquote data-quote="Maxperson" data-source="post: 6787144" data-attributes="member: 23751"><p>I don't need to track things closely. During an encounter if things go south, I am aware of it. It happens 2-4 times a campaign. </p><p></p><p></p><p></p><p>Again, they aren't. The math shown to you is a pile of absurdity. That you ignore how absurd it is and maintain that it shows something that it doesn't, just means that you are guilty of what your 6 players were guilty of. Confirmation bias. You are staring at the math and denying it in favor of your bias.</p><p></p><p></p><p></p><p>I run games weekly for about 6 hours a session. A couple sessions a year don't happen for one reason or another. Call it 50 sessions a year, so 75 sessions for a typical campaign. 450ish hours. Now, I'm exceptionally good at gauging encounters and my players like a big challenge, so I will often design a single encounter to push their limits, rather than have 3+ encounters a night. When you have 3+ encounters a night, the extreme bad luck that I am talking about (not the absurdity that Ezekial put forth) won't mean much other than using up some extra resources. When you're as good as I am at gauging what the party can handle, there is little room for bad luck and the extreme bad luck that you won't notice in your much weaker encounters will be devastating to my players' PCs. </p><p></p><p>That's probably why I see it and you're blind to it. My encounters are designed differently. They aren't too hard, but they have little room for the more extreme variances that will be encountered during a typical campaign.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6787144, member: 23751"] I don't need to track things closely. During an encounter if things go south, I am aware of it. It happens 2-4 times a campaign. Again, they aren't. The math shown to you is a pile of absurdity. That you ignore how absurd it is and maintain that it shows something that it doesn't, just means that you are guilty of what your 6 players were guilty of. Confirmation bias. You are staring at the math and denying it in favor of your bias. I run games weekly for about 6 hours a session. A couple sessions a year don't happen for one reason or another. Call it 50 sessions a year, so 75 sessions for a typical campaign. 450ish hours. Now, I'm exceptionally good at gauging encounters and my players like a big challenge, so I will often design a single encounter to push their limits, rather than have 3+ encounters a night. When you have 3+ encounters a night, the extreme bad luck that I am talking about (not the absurdity that Ezekial put forth) won't mean much other than using up some extra resources. When you're as good as I am at gauging what the party can handle, there is little room for bad luck and the extreme bad luck that you won't notice in your much weaker encounters will be devastating to my players' PCs. That's probably why I see it and you're blind to it. My encounters are designed differently. They aren't too hard, but they have little room for the more extreme variances that will be encountered during a typical campaign. [/QUOTE]
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