Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
To fudge or not to fudge: that is the question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6787155" data-attributes="member: 22779"><p>See, the major difference i'm seeing here is that I lack your... <em>confidence</em> in gauging what the party can handle. Then again, you're presuming "much weaker" encounters, which is a fairly big presumption on your part. To me, if your encounters are so poorly designed that a couple of rounds of bad rolls is the difference between success and TPK, necessitating you stepping in and "correcting" the math, then that's on you. That's not the fault in the system, that's just poor encounter design. Or, rather, what I would consider to be poor encounter design. </p><p></p><p>A well designed encounter should never need the DM to step in and "correct" the math. Not in a game as well designed as 5e. Now, if we were talking something like 3e? Sure, I can see that. The crit rules in 3e were extremely swingy, where you had relatively small creatures being able to do massive damage on a fairly regular basis. An orc dropping 20+ points of damage wasn't terribly rare. All it took was a crit and fairly standard damage. It meant that 3e was an extremely lethal game if you played RAW. Which was fine if you like that sort of thing. I wound up having all sorts of mitigation house rules to smooth over that sort of thing.</p><p></p><p>Funnily enough, i have zero problem with putting fudging in the hands of the players. Doesn't bother me in the slightest. Things like Action Points, or Bennies, or Inspiration, or even 4e's reactive Reroll powers, or 5e's reactions like Shield spells or the fighter defensive shield thingie that lets you grant disadvantage to attacks against an ally don't bother me at all. I actually quite like them. I'd much rather just put that sort of thing in the player's hands and make it a manageable resource. You want to succeed on this check? Go right ahead, just know that you won't be able to affect the next die roll. Love that sort of thing.</p><p></p><p>I just refuse to do it on my side of the DM's screen.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6787155, member: 22779"] See, the major difference i'm seeing here is that I lack your... [I]confidence[/I] in gauging what the party can handle. Then again, you're presuming "much weaker" encounters, which is a fairly big presumption on your part. To me, if your encounters are so poorly designed that a couple of rounds of bad rolls is the difference between success and TPK, necessitating you stepping in and "correcting" the math, then that's on you. That's not the fault in the system, that's just poor encounter design. Or, rather, what I would consider to be poor encounter design. A well designed encounter should never need the DM to step in and "correct" the math. Not in a game as well designed as 5e. Now, if we were talking something like 3e? Sure, I can see that. The crit rules in 3e were extremely swingy, where you had relatively small creatures being able to do massive damage on a fairly regular basis. An orc dropping 20+ points of damage wasn't terribly rare. All it took was a crit and fairly standard damage. It meant that 3e was an extremely lethal game if you played RAW. Which was fine if you like that sort of thing. I wound up having all sorts of mitigation house rules to smooth over that sort of thing. Funnily enough, i have zero problem with putting fudging in the hands of the players. Doesn't bother me in the slightest. Things like Action Points, or Bennies, or Inspiration, or even 4e's reactive Reroll powers, or 5e's reactions like Shield spells or the fighter defensive shield thingie that lets you grant disadvantage to attacks against an ally don't bother me at all. I actually quite like them. I'd much rather just put that sort of thing in the player's hands and make it a manageable resource. You want to succeed on this check? Go right ahead, just know that you won't be able to affect the next die roll. Love that sort of thing. I just refuse to do it on my side of the DM's screen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
To fudge or not to fudge: that is the question
Top