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To fudge or not to fudge: that is the question
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<blockquote data-quote="Maxperson" data-source="post: 6787299" data-attributes="member: 23751"><p>It's not just 5e. Every edition has been like this. Whenever you push the envelope like that, the closer to making an encounter that is at the edge of what the party can handle, the less bad luck is allowable before it will wipe the party.</p><p></p><p>I will fully accept that our playstyle contributes to the need for me to fudge rolls, and that if I were to design a multiple easy encounters the need would go away almost, but not quite entirely as you would need more extreme bad luck to throw things off. However, it would also destroy my game to make things that easy.</p><p></p><p>I also want to throw out there that when I fudge, it's not to allow the group to win, but only to equalize the fight again. They can still lose when I fudge rolls.</p><p></p><p></p><p></p><p>It could be. Lots and lots of groups house rule and change things in the game and those changes have consequences, even as they at the same time increase the enjoyment of the group.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6787299, member: 23751"] It's not just 5e. Every edition has been like this. Whenever you push the envelope like that, the closer to making an encounter that is at the edge of what the party can handle, the less bad luck is allowable before it will wipe the party. I will fully accept that our playstyle contributes to the need for me to fudge rolls, and that if I were to design a multiple easy encounters the need would go away almost, but not quite entirely as you would need more extreme bad luck to throw things off. However, it would also destroy my game to make things that easy. I also want to throw out there that when I fudge, it's not to allow the group to win, but only to equalize the fight again. They can still lose when I fudge rolls. It could be. Lots and lots of groups house rule and change things in the game and those changes have consequences, even as they at the same time increase the enjoyment of the group. [/QUOTE]
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To fudge or not to fudge: that is the question
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