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To fudge or not to fudge: that is the question
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<blockquote data-quote="EzekielRaiden" data-source="post: 6787558" data-attributes="member: 6790260"><p>Uhm...</p><p></p><p></p><p></p><p>As I recall--and please correct me if I'm wrong--you had entered the conversation in order to provide a practical example of what Imaculata had spoken of. Since you are now saying that that is <em>not</em> the case, is it any wonder that your situation is significantly different from the one I was trying to quantify?</p><p></p><p></p><p></p><p>If we are making "fudging" <em>definitionally</em> meta-fictional, then I may always be opposed to it. Players can't know it's happening (because that's part of the premise for the "turning a crit into a normal hit" or "adding HP to a monster that hasn't triggered its trap card yet"), but it warps the results of their choices. Whether it is used for or against them, it corrupts the player's information--they are making decisions based on data that is not only false, but which they could not, even in principle, <em>know</em> was false. This will, inevitably, lead to making mistaken choices--either in the moment (wrong choices from wrong data), or in the long term (treating a pattern as though it is real, when it is ephemeral, dependent purely on DM whim for good or for ill).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6787558, member: 6790260"] Uhm... As I recall--and please correct me if I'm wrong--you had entered the conversation in order to provide a practical example of what Imaculata had spoken of. Since you are now saying that that is [I]not[/I] the case, is it any wonder that your situation is significantly different from the one I was trying to quantify? If we are making "fudging" [I]definitionally[/I] meta-fictional, then I may always be opposed to it. Players can't know it's happening (because that's part of the premise for the "turning a crit into a normal hit" or "adding HP to a monster that hasn't triggered its trap card yet"), but it warps the results of their choices. Whether it is used for or against them, it corrupts the player's information--they are making decisions based on data that is not only false, but which they could not, even in principle, [I]know[/I] was false. This will, inevitably, lead to making mistaken choices--either in the moment (wrong choices from wrong data), or in the long term (treating a pattern as though it is real, when it is ephemeral, dependent purely on DM whim for good or for ill). [/QUOTE]
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