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To fudge or not to fudge: that is the question
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<blockquote data-quote="Maxperson" data-source="post: 6788180" data-attributes="member: 23751"><p>No. You haven't offended me. Sorry if I seem hostile. It's just that the math you have been describing has been full of requirements that I never asked for and Imaculata has already told you was hyperbole and then agreed with me and my arguments, so your continued pursuit of that goal is misplaced and has been for quite some time now. It has just been a bit frustrating that you have been ignoring me and the far more reasonable requirements that are reality.</p><p></p><p></p><p></p><p>Fair enough. Thank you for acknowledging that the requirements vary depending on encounter difficulty. Encounter difficulty varies from trivially easy to very hard within any given campaign, so math that doesn't take that into account cannot be accurate.</p><p></p><p></p><p></p><p>Both Imaculata and I have both been discussing this topic, so coming to his defense and vise versa should take both of our arguments into account, especially since Imaculata admitted to hyperbole and backed up my more reasonable assertions. I'm not sure if you missed that post or not, but you haven't altered your responses since then.</p><p></p><p>To answer your question about adding difficulty only to reign it in. I don't reign in the difficulty I choose at all. I reign in bad luck that pushes the difficulty to a level higher than I intended. I re-balance the difficulty to where it should be and if the players lose, they lose and could still see a TPK.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6788180, member: 23751"] No. You haven't offended me. Sorry if I seem hostile. It's just that the math you have been describing has been full of requirements that I never asked for and Imaculata has already told you was hyperbole and then agreed with me and my arguments, so your continued pursuit of that goal is misplaced and has been for quite some time now. It has just been a bit frustrating that you have been ignoring me and the far more reasonable requirements that are reality. Fair enough. Thank you for acknowledging that the requirements vary depending on encounter difficulty. Encounter difficulty varies from trivially easy to very hard within any given campaign, so math that doesn't take that into account cannot be accurate. Both Imaculata and I have both been discussing this topic, so coming to his defense and vise versa should take both of our arguments into account, especially since Imaculata admitted to hyperbole and backed up my more reasonable assertions. I'm not sure if you missed that post or not, but you haven't altered your responses since then. To answer your question about adding difficulty only to reign it in. I don't reign in the difficulty I choose at all. I reign in bad luck that pushes the difficulty to a level higher than I intended. I re-balance the difficulty to where it should be and if the players lose, they lose and could still see a TPK. [/QUOTE]
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