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To fudge or not to fudge: that is the question
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<blockquote data-quote="EzekielRaiden" data-source="post: 6788208" data-attributes="member: 6790260"><p>See, I think the two bolded statements are directly contradictory. You are <em>choosing</em> to let luck take such a significant place. That is a form of difficulty you have knowingly placed into the encounters (based on what you've said about high-difficulty encounters having narrow margins of error). You're then removing it later, "rebalancing" to remove an effect you knew was present. That's applying difficulty, and then reining it in. If you want to maintain the danger without having such moments of "rebalancing," why not simply remove or reduce the luck on the enemy side? Make enemies confirm crits, for example, and use static damage rather than rolled damage. Then you won't <em>need</em> to "rebalance" to remove the luck. It's already gone. And if you're already hiding most such rolls from your players, they'll never know the difference (unless they listen for the rolling dice, at which point you could just roll some meaningless dice).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6788208, member: 6790260"] See, I think the two bolded statements are directly contradictory. You are [I]choosing[/I] to let luck take such a significant place. That is a form of difficulty you have knowingly placed into the encounters (based on what you've said about high-difficulty encounters having narrow margins of error). You're then removing it later, "rebalancing" to remove an effect you knew was present. That's applying difficulty, and then reining it in. If you want to maintain the danger without having such moments of "rebalancing," why not simply remove or reduce the luck on the enemy side? Make enemies confirm crits, for example, and use static damage rather than rolled damage. Then you won't [I]need[/I] to "rebalance" to remove the luck. It's already gone. And if you're already hiding most such rolls from your players, they'll never know the difference (unless they listen for the rolling dice, at which point you could just roll some meaningless dice). [/QUOTE]
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